I knew I wouldn't have time to make a proper combo system or a platform-fighter-style moveset for the jam, but I still wanted that feeling of wailing on an opponent until a combo naturally ends. I'm pretty content with the compromise I came up with.
Enemies basically have "pain" and "pain tolerance" variables. When the enemy is hit, its pain goes up, and when the pain goes above its tolerance, it's knocked away into a recoil state. Allows for a lot of quick damage in succession without completely trivializing attacking and positioning.
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