Which also hurts the future of the hobby. If the kids now aren’t having fun because their rules keep changing on them, they won’t get their friends into the hobby or come back to be adult collectors after their 10 year sabbatical.
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Which is why I said it should be its own spin off game. Because it’s not the core hobby experience you want to sell to the new starters or the largest audience. I’ve nothing against the competitive crowd wanting to play a game of Warhammer, it’s just it negatively impacts everyone else’s experience.
"I’ve nothing against the competitive crowd wanting to play a game of Warhammer..." - you sure about that? The way you talk about them is, frankly, pretty unpleasant.
Also wrong. New hobbyist vs new gamer who wants to play have different wants and needs. Pathways already exist for both but a more functional game works for chilled out games as they have questions answered
I think you're massively underestimating the kids, tbh, given the complexity of, for instance, modern video games. Affordability is surely a far bigger barrier to entry.
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