It's about time! Ever since I played Quake 3, I really really wished for multiplayer support in my number one source port! I have a lot of other wishes regarding GZDoom multiplayer but I'm just glad a step is finally being made here.
Network test success. Slowly lifting the GZDoom netcode curse. Ongoing behind the scenes netcode improvements, and improved it has. 6 players across the world, no connection troubles (OGs remember the struggle), SMOOTH prediction (feels like playing single player), no jitter/rubberbanding. #GZDoom

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