Developing a game: 1000s of inspirations and life experiences fused into a unique and multi-faceted gem via an epic soul breaking journey.
Selling a game: List the one game you copied and how your clone is better.
Selling a game: List the one game you copied and how your clone is better.
Comments
Getting it right = innovative!
Getting it wrong = uninspired!
(Which at some point does turn into, "The new game from X! It's like Y but better!")
Iconoclasts: Absolutely gorgeous pixel art in the trailer story trailer and they mention that the game has a ton of boss fights. Sold.
A lot of them made trailers to impress other RPGM devs, but they touted features that were meaningless to non-devs (such as their amount of custom scripting).
Again, I might be talking out my ass here, but I think that to advertise and rpg maker game you'd want to show off your-
Lies of P is probably the closest a recent game has come to not being punished for freely saying “Elden Ring was fun, but Formsoft only has so much dev time, so here is more Elden Ring.”
Also I'm a former french journalist who does his own thing on Bluesky now, I sent you a dm to introduce myself briefly and ask about a possible interview 👀
“You like Reese’s Pieces?”
Yes!
“Well we got chocolate, peanut butter, and guns 🔫!”
But like Why would we call a whole ass Genre something like "Metroidvania"??? That tells me almost nothing 😂
Metroidvania... is the first 🙃(also thats just fun to spell)