But I am wondering, since each faction's crisis is a one-time event (until resolved), would you consider adding repeatable crisis events in the future? It could help keep the system engaging even after the main crises are resolved.
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Ah - they're all permanently resolve-able very intentionally, otherwise it's the sort of thing that, while it can be fun, it can also easily be a chore to keep protecting your colonies against. So it's not meant to be something that just keeps going forever!
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The player could chose to escalate them for potential upside.
Certain ones could even require the player to take certain actions like (finding and looting specific [redacted] artefacts/colony item.
Then return and have the option to challenge their colonies for rewards and for fun :D
And an "escalate" option is coming in the next release, to speed things along if desired.