I kind of measure the motivation with how often I forget to develop the game and get lost playing the game itself. On top of everything, good feedback motivates me a lot.
Making a game that you love playing yourself is a treat. I know some devs who hate their game cuz it's not really the one they wanted to make. I hope you never lose motivation!
Tbh every time I think about genre I'm not sure anymore lol I guess it's action rpg roguelike or whatever Hades/ravenswatch use to describe it, we've got similar base π
I want to make something that other people will enjoy! (Something that makes money back would be really nice too). But at the end of the day, Iβm doing it because I want to, cause nothing will stop me from finishing!
It has been a life long dream to make a game and now there are several people out there who are genuinely looking forward to playing what I'm working on. No matter how few, I refuse to let those people down, nor can I allow myself to give up on my dream.
I'd like to think I've got a lot of talents in this space... Not a single one of them keeps me from resorting to nightmare customer facing service jobs.
Turns out art and programming are kind of worthless disciplines in 2025. Enough of my doom talk though π.
Yeah mixing retail, bussiness, AND family? ooof that would be tough.
Best of luck! Hopefully if we keep together here as a tight nit community, we can all make it work out. I know I've been buying more indiegames nows that I somewhat know the devs.
Yeah me too! I try to support my friends from time to time even though I'm broke myself haha. Wish you the best of luck with your game too! We got this!
Seeing all the other cute games that come out and wanting to make my own version! I have a very "I can make that" attitude that's resulted in far too many hobbies π game dev being one of them. Plus seeing the vision come together, and learning new skills along the way, is so rewarding!
I'm sure you'll get there! Your game is super adorable!
I can relate to that "I can make that" attitude haha. Though game dev is always an unexpectedly long grind. But seeing progress from where you came from to now is always a great sight to see!
Ya if I had to learn the coding side on top of everything else it would feel like the longest grind ever π luckily I can just stick to the 10,000 things I need to know for the art side and leave the other 10,000 things to my partner π
pannenkoek's videos, nitrorad's videos, basically anything that comprehensively discusses mechanics or design patterns in a game -- i dunno why those things in particular
In a saturated genre, I think it's a game that's both a callback to a time the genre was shining most and a breath of fresh air. I really want to give those who desire this type of game something new.
It's also kind of my last shot to make it in the creative industry so that motivates me a bit haha
Thank you! The game is a classic style rpg with a unique combat system I've never seen done before. The closest is probably Chrono Trigger but even that isn't exactly how the combat works in my game. I'm really excited to finish a demo and see how people react to a style of gameplay like this :)
Adding/refining little details I don't expect anyone else to notice, as a treat.
Do they get the game 'done' faster? Absolutely not, but I may as well enjoy the process!
For me, I've always been an introvert. It's a great place to channel my inner thoughts and creativity! I love creating worlds and stories and share them to other people!
Two main reasons that I can think of:
1) either I keep making games and see how it goes or I should be leaving game development as a whole, so I have to keep going
2) I guess the concepts for the games I'm working on are quite unusual, so I have to put them out to the world eventually
I won't, sorry for making you worry, it's just that my mind create some dramatic scenarios like "it's all or nothing", but honestly I can't see myself leaving game dev (at least, not for now)
I love the process and the problem solving opportunities that game development provides. It's a never-ending well of interesting work, whether it's game design, art, animation, sound, music, writing. All of it.
Absolutely. Working a job that's the same every hour, every day, becomes mind liquefying. Repetition is fine when you're learning / training but it quickly wears out it's novelty.
Comments
But mostly spite.
It gets harder and harder as the project goes on and tasks get more boring / the results less visible π
But we're too far gone to stop now haha.
Yeah, looks like next month!!!
fingies crossed! π€
Turns out art and programming are kind of worthless disciplines in 2025. Enough of my doom talk though π.
Always happy to hear some doom talk from time to time. As I do a lot of doom scrolling myself haha.
Well we still have a few good years till AI replaces us all so let's make the best of it haha.
Best of luck! Hopefully if we keep together here as a tight nit community, we can all make it work out. I know I've been buying more indiegames nows that I somewhat know the devs.
Yeah me too! I try to support my friends from time to time even though I'm broke myself haha. Wish you the best of luck with your game too! We got this!
I can relate to that "I can make that" attitude haha. Though game dev is always an unexpectedly long grind. But seeing progress from where you came from to now is always a great sight to see!
It's also kind of my last shot to make it in the creative industry so that motivates me a bit haha
Also same here! I wanna make games that resonate with my people.
Do they get the game 'done' faster? Absolutely not, but I may as well enjoy the process!
That'll delay our demo's release by a bit, but I think it's gonna be worth it. π
I have ideas that I think are really good and I want to bring them to life and share them with other people are test them to get better
For me, I've always been an introvert. It's a great place to channel my inner thoughts and creativity! I love creating worlds and stories and share them to other people!
1) either I keep making games and see how it goes or I should be leaving game development as a whole, so I have to keep going
2) I guess the concepts for the games I'm working on are quite unusual, so I have to put them out to the world eventually