Game devs, what do you do when you encounter a really difficult task? π¬
> Power through it πͺ
> Chip at it bit by bitβοΈ
> Procrastinate!!π€ͺ
> Abandon all hopeπ»
> Power through it πͺ
> Chip at it bit by bitβοΈ
> Procrastinate!!π€ͺ
> Abandon all hopeπ»
Comments
For hard to solve:
1. See how other people solve similar problems
2. Shelve it for later but keep thinking about it
3. Ask does it really need to be done?
4. Call up my boys (beg for help T_T )
5. Grind at it for months on end
Cry.
Do it anyway.
Repeat.
π€£
Or, of course, putting it away for later until years pass
Step 1:
run into the wall a few more times.
Step 2:
Go take a nap (or do something else entirely) when you get frustrated.
Step 3:
2 days later
Step 4:
"Why was this an issue? I just needed to do this."
Works everytime
β Voltaire
Or
ππππ»π€ͺ
There is no in-between
//who wrote this garbage
//what the hell does "tempFunctionPlsFixLater2()" even mean
//you googled how to sort a list for the third time this week and you STILL got it wrong
Something that's hard because I don't know how to do it?
I actually love those, it's sincerely my favorite part! I'll probably stay awake late learning how to do it etc.
Something that's hard because it's a lot of boring busywork?
Procrastination time! (me rn)
Adding new features to an existing one = π
Refactoring Code = π
Re-doing an already made system = π
Seriously though, i go play games. I spend 5 hours on an issue today. Quit to go play games and came up with a great solution shortly after.
Sometimes we need our minds to relax and quit focusing on the problem and you'll start thinking outside the box π