Implementing controller support for my #indiegame Kill ze Bugs, and I feel like #godot did me no favors when comes to integrating with SteamInput
Once I got SteamInput reliably mapped to actions though, implementing aim assistance etc. took mere minutes
Godot giveth and godot taketh away I guess
Once I got SteamInput reliably mapped to actions though, implementing aim assistance etc. took mere minutes
Godot giveth and godot taketh away I guess
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