We’re not against jump scares in Project Adam, but they have to be earned.
Most of our fear comes from silence, tension, and unease.
Dread that crawls, not shouts.
When a scare lands, it means something.
That’s the kind of horror we’re crafting.
#gamedev #horrorgames #indiedev
Most of our fear comes from silence, tension, and unease.
Dread that crawls, not shouts.
When a scare lands, it means something.
That’s the kind of horror we’re crafting.
#gamedev #horrorgames #indiedev
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