also the e-mail address of the guy behind FEAR's game AI planner starts with "jorkin"
so
live with that knowledge
Reposted from Samperson
We still extol the virtues of FEAR's dynamic combat, and it's rad, but the honest value of GOAP is just that it let the programmers chuck a bunch of actions into a bucket without manually stringing them together.
As far as systems go, I could argue the smart objects had a bigger impact on game exp?

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