I'm doing a lot of stuff in the engine, but it still feels like GBS. The engine built on top of gbdk gives you a lot of tools in C as well, and you can integrate it to the IDE very well.
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This all works great, but the more I distance myself from visual editing, the more it feels "removed" from what GBS was built for, if it makes sense? The same thing happened to me w/ RPG Maker, I rewrote half the JS engine until I decided maybe it's not the right tool for what I'm trying to do. 🤔
The reality is that once you learn how to make tools, the line between intent thins out, and what really matters is what accelerates and simplifies your effort the most.
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