Combat so far feels pretty good, but I'm getting filtered HARD by enemy AI programming 💀 Gonna take a break from prototyping to working on some more art now
If the combat is too difficult maybe you could make subtle chnages like increasing the attack range, decreasing attack stop time, or making it so enemies slow down a bit when they get closer to the player. This looks absolutely amazing though, and is probably more accurate to the original game.
Thank you! Fortunately changing that is fairly straightforward, the difficulty is in making enemies behave in an interesting way while also resembling their original counterparts
That's true, actual enemy ai where they do more than just follow the player is pretty difficult to implement. I'm absolutely in love with the visuals though, there arent many games that use non-pixelart 2D frame-by-frame animation so I'm super excited to see more!
It’s a tough one! I’ve found that breaking the problem down with a state machine can be helpful. It’s easier to think about and to program enemies in that way. Zelda 1 enemies aren’t too bright to begin with though, haha.
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