Im a big ttrpg nerd so it would be fun! Although, in my opinion I feel like other more open ended systems could be more suitable for object characters. One that comes to mind is Fabula Ultima, where you build up your own class and it has a bigger emphasis on the story than rigid mechanics
Weh sorry but one more. Theres a fan ttrpg called Netbattlers based on Megaman Battle Network that forgoes classes for the intent to make character builds. Its element feature also helps with aesthetics and themes. I dont know about the newer versions tho, heard theyre harder
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