imagine if godot autolod system could not only decimate but also render 6 tris and 2 tris sprite versions of the asset for the last 2 lods, wouldn't that be neat
this is mostly for background stuff though, up close you'd use a regular mesh. so you'd only notice it if you're i.e in a helicopter and looking straight down but I'm not sure anybody has a good solution for this, most you can do is just rotate it towards the player a little bit
alpha clipping should be fast, I'm not sure how efficient godot specifically at rendering a ton of transparent objects, I'll have to test and see, but it'll be faster than rendering high poly meshes thats for sure
Scale up the tris so you only need 3
The same way you can make a full cube with only 6 tris which are sized up and have a square texture on them, clearly thats more performant mhm yes :3
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such bush
much fast
much wow
The same way you can make a full cube with only 6 tris which are sized up and have a square texture on them, clearly thats more performant mhm yes :3