11. Mirror's Edge (2008)
The setting and aesthetics are great but the story itself seemed really unfinished and under-realized; I'm talking a whole Zero Time Dilemma. The evil company's evil plan was putting a bunch of concrete blocks in an empty plot of land and teaching the cops how to do parkour.
The setting and aesthetics are great but the story itself seemed really unfinished and under-realized; I'm talking a whole Zero Time Dilemma. The evil company's evil plan was putting a bunch of concrete blocks in an empty plot of land and teaching the cops how to do parkour.
Comments
Mechanically it's shabby (jumps completely change depending on the environment, most of the collectibles are invisible and placed with little to no hint) but I really like that the story itself works as a puzzle. If you play this I recommend taking notes, that's the real game here.
Solid metroidvania. I thought it was a very odd choice to let you forever warp to any room in the game at any point (with rare exceptions). I think this decision resulted in more repetitive level design patterns than necessary, but the formula works enough to handle it.
This was a very charming Layton homunculus. A few of the puzzles didn't click for me so I had to use a few hints. It's forgiving enough to where I'd recommend it to my mom. I think this is the only proper game set mostly in Minnesota and I think that's reall–
did you see that
I love these girls, I love this combat, and most importantly, I love when non-puzzle games have challenging riddles that run parallel to the main game. I lit up every time I figured one out or had to take notes. I love notes!
It's 4 dollars right now so go play it
I don't want to say much about this other than it's incredibly beautiful and PLEASEPLEASEPLEASEPLEASEPLESAEPLEASEPLEASEPLEASEPLSEAESE play it. Especially if you like killer7.
This steam port is so horsey but I still beat it twice. Gorgeous and expressive spritework abound. Slapstick will never die.