Mica shares: "As programming lead for both the original jam version...and the patch I loved being part of the whole process from concept to game launch!" (🧵2/?)
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"[We] implemented all the dialogue for the jam version, but we onboarded...narrative and audio...to do their own implementation for the patch. It was great to have people from different teams working [in engine] so they could make sure...the code aligned with their vision!"
"Implementing [VO], we had...almost 5000 different identifiers (one for each dialogue line) that [changed] every time [the code changed]! This was a big headache but the VO and narrative teams [tracked] every change...and QA...helped us fix all the errors that arose." (🧵4/5)
"My favorite programming challenge...was scripting...new visual effects like highlighting speaking characters, having animated expressions, and [background] lighting effects! It took a while...but I think they help make the characters and the world...really come alive." (🧵5/5)
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