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3deric.bsky.social
pushing nodes, polygons and the espresso-button http://youtube.com/@3d_eric http://mas.to/@3d_eric http://3deric.gumroad.com
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Wohoo, i managed to wrap my head around signals in godot. Linked a temporary ui to a character customization script. Right now i cannot store the data, but the shaders are adjusted for the current session. #godot #gamedev #coding

Created shaders for my skategame. Each clothing piece has 3 colour channels that can be adjusted. I´m using a second uv channel to apply decals to shirts / hoodies and the skateboard. Skateboard colours can be adjusted too. Now i need to build a ui to control everything. #godot #gamedev #indiegame

✅ Climbing mode clean-up - Smoother climbing mode (no more camera problems) - Climbs only on moss and other climbing surfaces

So, Mond schon gut sichtbar. Venus ebenfalls. Der Rest folgt ...

Hmm, could be a feature. #godot #gamedev #indiegame

The player controller feels so much better with animations. Fixed some more bugs and did some refactoring. Next step will be the ragdoll. Right now the player simply stops when you fall. Took me a while to record it without falling :D. #godot #gamedev #indiegame

Retro Urban Kit has been updated✨ Many optimizations, improvements and new models (20+). The package is completely free, and can be used in any project without giving attribution or donating. Download: kenney.nl/assets/retro... #gamedev #gameassets

First flight

Started refactoring the code again. I want to follow the godot code style guide. And i made some progress with the animation state machine and blend trees. #godot #gamedev #coding

update on the rabbit tech

Always wanted to figure out imposters. Here's a use case: cheap light shafts!

Imported my lowpoly character and some static animation clips from blender into godot. I put the 4 animations for ground movement into a 2d blend node. I´m using the gltf-format to transfer all the materials, textures, animations and meshes to godot. #godot #gamedev #blender #b3d

This is still one of my favorite creations for nodevember 2023. #b3d #procedural #geometrynodes #nodevember

Created some simple poses to use them as testing animation clips in godot. I´m using the gltf format to get my character with textures and animation clips into the engine. #b3d #blender #godot #gamedev

'Put it into Blender and see what happens' #4 Bivariate maps showing the relationships between Temperature and Precipitation. (Monthly data since 1958 by TerraClimate) observablehq.com/@jo... #maps #blender #climate #sciart #cartography #gis

Tried to find a way to bake the meta human haircards to a lowres mesh. Baking the alpha cards to a lowres mesh wasnt working. I moved the hair cards into the UV space of the lowres mesh with geometrynodes. Finally i rendered with a orthographic camera. #b3d #geonodes #gamedev

Everybody does this with their rigs, correct? #b3d #gamedev #godot

Started working on characters for my godot skateboarding game. I´m very good at creating character creation... not! Because of this, I used the metahuman creator of epic games and created a very lowres character out of it. Now i need to rig it. #b3d #godot #gamedev

www.artstation.com/artwork/2BdqDY New stuff to portfolio. Really like how it looks 😀. Had fun creating something more stylized this time.

Managed to make the foreground terrain look much nicer! now onto macro normals👀👀

The grind movement works the same way as the pipe movement. Grinding is executed by pressing a button in proximity to a spline. The position is defined by the spline offset. The offset is modified by the initial velocity relative to the spline. 1/x #godot #gamedev #indiegame #coding

Here is how i implemented the halfpipe behaviour for my godot skateboard game prototype. My player controller has a state machine. The 'PipeSnap' state is entered, when the player jumps off a halfpipe and collides with the collider of a spline. #godot #gamedev #indiegame #coding 1/x