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3gnomesgames.bsky.social
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New UI, healing system, animations, and enemy management systems added to the combat section. How does it feel though? What are your thoughts? Does it look satisfying? #indiegame #cozygames #ttrpg

Now there's a damage system in place (check the enemy HP in the upper right hand corner) #indiegames #indiedev #gamedev #ttrpgs #dnd

Updated look at the card battle system for Too Much Quests. Currently only have a couple character's cards set up 🌟 #IndieGameDev #indiegames #indiedev #ttrpg #cozygames

The shield spell is an ESSENTIAL part of any group's skillset ✨️🛡 #indiegamedev

Remember when games were fun just for the sake of being fun? That's what I'm aiming for as an indie game dev- one silly little thing you can do at a time ✨️ #indiegame

New level design, attacks, spells, enemies, collectibles, and more added to my new indie game- Too Much Quests. Now every character has a unique attack ability 🔪🍴⚡️🎤 Which one is your favorite? #indiegame #gamedev #dnd #ttrpg

A new look at the combat concept for my indie game- featuring a myriad of new spells and abilities 🎮 🎲 #indiegame #gamedev

Did I mention that combat is going to feature a card system? What do you think? #indiegame #gamedev

Designing UI for the combat system has been a lot of fun so far #indiegame

Really leaning into the TTRPG vibes for the combat sections of my indie game 'Too Much Quests'. Just started getting everything set up, so it still looks a little rough, but what do you think about the vibe? Does it feel like something you could get into?

Working to make sure each of the four characters have a unique silhouette! Which one stands out the most for you? #indiegames

The player character(s) from my indie game.

Setting up the ground pound ability for Mogurt, the Devourer for my indie game Too Much Quests