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abdoubouam.bsky.social
3D artist | Game Dev β΅£πŸ‡©πŸ‡Ώ | I speak English and Kabyle, some French and Arabic He/Him | Views are my own Tools I use : Blender, Substance, Unreal, Marmoset, Plasticity No NFTs or Gen-AI https://linktr.ee/abdoubouam
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Gravity "wells" to lock player to a new gravity. #GodotEngine #GameDev #IndieDev

Hi! People have asked me in the past about this, but now I can finally offer it: paid UI consulting for #gamedev, no matter if you are solo or a small team. I have 15 years of experience as a designer and 3 years as a teacher of design and absolutely love working with anything design related.

Been laid off this week with 40+ more people, but here's a teaser of what we've been working on for the past two years! Ping me if you're looking for an Environment/Vegetation artist πŸ’œ #gameart #enviornmentart #UE5

Two legendary British World Rally Champions cut their teeth in the might 205 GTI and went on to carve their names in rally history in their own contrasting styles. A little tribute to them made in Blender #gamedev #gameart #rally #colinmcrae #richardburns #peugeot #205gti #blender

Adjusted the physics a bit and switched to a follow camera for the drifting mini game. It's fun to drift around, I really like where this is going! #gamedev #indie #solo

I found a workaround to fix the jagged gradients when 2D projecting a texture on a lowpoly mesh in Substance Painter. I'm writing an explanation and a solution to the problem in the thread below. (Images provided by @foxheadart.bsky.social and used with permission)

Test render #3dart #b3d #wwi #wwii #blender #gameart

Work in progress of the Toyota GR Yaris which I thought would be a pretty straight forward shape to model, but there is a *lot* going on at the front and back and I've not nailed that crease between the door and the rear arch, but we'll get there. #gamedev #gameart #toyota #gryaris #rally #blender

Rendered out a quick turntable of the calipers πŸ˜€

HUMAN ARTISTS, use only one piece to convince people to follow you! The most human thing, wips πŸ‘€

I wrote a breakdown of my walkie-talkie prop made in Plasticity, Blender, Substance 3D Painter and Unreal. Check it out : www.artstation.com/blogs/abdoub... #blender #b3D #unreal #UE5 #plasticity #substancePainter #breakdown #prop #gameart

πŸŽ‡a short summary of my 3D work so far! ✨ I recently graduated from TAW in Denmark and am now doing a mentorship course at TTTC to polish up my portfolio :3 πŸ’™ Looking to connect to other 3D artists (especially other juniors)!

Jet engines #photography #photooftheday #picoftheday #aviation #avgeek

thank you for the warm welcome! 500x500px works : ) #pixelart

I've got one Commission slot OPEN! DM me for a quote! Starting prices (exc. shipping): Chibi: Β£175 Simple: Β£315 Detailed: Β£580 Includes: - WIPs for feedback - Up to 5 free major revisions during the 3D process - 3D colored turntable - Resin printed hand painted figure Thank you for sharing too <3

Some environments I’ve made

One more portfolio piece finished. Please check it out on ArtStation : www.artstation.com/artwork/wr9xXL #b3D #blender #unreal #UE5 #gameart #plasticity #prop

one last WIP before bed I'm rendering in Unreal this time. It took a while to set everything up, but it's going to be smooth sailing from now on

In my previous announcement post, I told you I would start a project as my full-time occupation ☺️ Here's a first sneak peek! πŸ‘€ Back to the basics with the making of a controller! πŸ˜„ I'll tell you this: this character controller is specifically dedicated to 3D Zelda-likes πŸ‘€ #indiegames #gamedev

Woooooow I finally did a wee bit of art today!! WIP for @artsy-star-maiden.bsky.social again. Everything is done except for Tsumugari that I still need to do, maybe in the next few days if I can :D #3d #blender #okami

My recreation of the one of @deswalsh.bsky.social reference photographs is finally complete!! LINK: www.artstation.com/artwork/x3vgw2 #3dart #blender #b3d #substancepainter #pixelart #retro #gameart #portfolio

Stuff!

I finished the lowpoly and UV unwrapping, then started texturing. but it's very early WIP right now. It's 9.2K triangles and uses one 4K texture set. A bit overkill, but I'm treating it like a hero prop

nobody warned me that when I make a game, I'll have to make a whole ass save system

More texturing and rgb masking. #gameart

WIPs of the Walkie Talkie I'm working on right now for my portfolio. Made with Plasticity

I wrote a blog post about how I achieved a dithering effect for my game in Unreal Engine. I explained the theory, so you can implement it in Godot or Unity as well www.artstation.com/blogs/abdoub... #gamedev #indiedev #unreal #UE5

Worked a bit more on the art direction of the game. I added 2px pixelation and a subtle(ish) dithering effect, and I really liked the result #gamedev #indie #indiedev