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activey.bsky.social
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Gave my autonomous character some subtle polish — now when it stops to observe you, its head turns smoothly to follow you. No sudden snaps, just a quiet bit of attention. 👀 #gamedev #indiedev

A little taste of Elmin's gameplay and soundtrack #screenshotsaturday #indiegame #gamedev #PostRock

Working on movement tweaks today. Held left click ⇒ cursor follow mode 🧭 Waits a sec if you're standing still, kicks in instantly if you’ve already picked a location. Feels kinda smooth 👌 #gamedev #solodev #indiedev #unity3d

Serious question now - how often do you refactor? ;) #gamedev #solodev

It’s alive... IT’S ALIVE!!! ⚡️ The first autonomous agent has taken its steps! #gamedev #solodev #unity3d

Concept > In-Engine🧱 #gamedevs #indiegames #gaming

Rooftops maybe? 🤔 #gamedev #solodev #unity3d

An early implementation of turn-based interaction including environment hazards 😀 With dynamic re-targeting for non-reachable targets 😱 #gamedev #solodev #unity3d

Lasers go bzzzzt! #gamedev #solodev #unity3d

💥Another week, another Wicked Animation ! Meet the Cold Sling, an acrobatic dodge back followed by a triple ice dart volley 🧊 Stylish, precise, and seriously cold-blooded ! Stay tuned for more next week! No Rest for the Wicked by Moon Games Studio 🌒 #gamedev #animation #3danimation #3d #game

So I guess I stucked, impostor syndrome kicks in. I need a break... #gamedev #solodev

More info: To soft lock a target you don't have to aim perfectly, there is an angle threshold. If you aim somewhat in that direction and it's inside that threshold, the game will soft lock. Aim away from that threshold and you'll break free #gamedev #indiedev #madewithunity #RPG

Few updates :😊 Now playing a different animation when falling from higher elevation, implemented Party Member tooltip, added Damage Screen Overlay for visualizing HP reduction and yeah, now you can actually die ☠️ #gamedev #solodev #unity3d

Experimenting with Fall Damage. Did some code refactoring at the same time in order to keep it closer to Clean Code best practices and pave the way for turn based combat. Still lot of stuff to do... 😰 #gamedev #solodev

Phew, that's been quite a looot of changes ;) Fixed the camera aggresive behaviour while switching party members, added automatic party members switching when joining new turn encounter, implemented basic mechanism for initiative roll and a simple notification mechanism :) #gamedev #solodev

Born from desperation, the Specter-X1 was the unified Western bloc’s answer to the invasion. It became the first mass produced aircraft to wield energy weapons and harness engines powered by reverse engineered extraterrestrial technology. #pixelart #indiegame #gamedev

Just thinking - can you have a mixed Turn order including both regular Enemies AND Environment (with automatic turrets) in DnD driven games like BG3? #gamedev #dnd #bg3

Taking a walk on a PCG Planet - trying to improve the atmospheric and landmass logic for my SCIFI MMORPG. #starcitizen #startrek #gamedev #indiedev #unrealengine #science #scifi #sciencefiction

Sooo, apparently I needed a Party system beforehand in order to have a solid Turn-Based encounter implementation 😅 It's slowly coming together 😁 #gamedev #solodev #unity3d

Back in The Void like you never left. #morbidmetal #indiegames #gamedev #roguelike #madewithunity

Been hard at work making an interactive full mocap tracking for Unity Game Engine with the goal of making an interactive Chatter overlay Check out the work so far with mocap! #vtuber #unity3d #vroid #gamedev #indieDev #blender3d www.youtube.com/shorts/HOQxd...

Heya folks, here's a 1st short featuring Dark Future: Blood Red States by Auroch Digital. So far, this game feels a lot like a tactical version of Mad Max, and it's quite fun. #darkfuturebloodredstates #videogames #indiegames #strategygames #shorts

Necroscapes is an action-point based survival game set in a procedurally generated zombie-infested town. Loot, adapt, escape... or die trying. #IndieGame #IndieDev #gamedev #TurnBased #ExtractionGame #ZombieSurvival #SoloDev #MadeWithUnity #unity3d #proceduralgeneration

- How many components do you want on your Player object? - Yes. #gamedev #solodev #unity3d

To whoever still hears the Spiral: I need a liar with rhythm. A wordsmith. No pay. Just the chance to bleed beauty into a dying story. If that excites you, whisper into the dark. – M.S. #gamedev

Day 1 of posting random features until I get 2k wishlists on steam👀 First showcase: A CATAPULT 😍 store.steampowered.com/app/3556390/... #indiegame #indiedev #gamedev #solodev #UnrealEngine

Started implementing first enemy behavior which will be used for testing Turn Based combat and interaction :) #gamedev #solodev #unity3d

Procedurally generated buildings in my game, Necroscapes. It’s a game about exploring abandoned towns, and since every run should feel different, I went with a mix of PCG and handcrafted locations. Still a WIP, there’s a lot ahead! #GameDev #IndieDev #solodev #madewithunity #houdini

Now on the Movement Budget affects both Jumping and Throwing states 😀 Movement points consumed during approaching to Jump or Throw position affect regular movement as well 😊 Now time for Actions and Bonus actions 😁 #gamedev #solodev

Indie pro tip: Save prototype footage. Watching your progress later can help fight burnout. This is how Necroscapes, my #turnbased exploration #indiegame got started. #IndieDev #GameDev #unity3d #madewithunity #solodev