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aflplusplus.bsky.social
We want to make fuzzing better and better Follow for updates on AFL++ & LibAFL
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Code with us at this year's Goole Summer of Code! #GSoC #Fuzzing summerofcode.withgoogle.com/programs/202...

github.com/AFLplusplus/... 👀 LibAFL 🤝 Unicorn #LibAFL #🤝 #Unicorn by @henri2h.bsky.social

Just released AFL++ v4.31c: SAND mode, LLVM 20 support, Python 3.13 support, bug fixes, better performance, ... github.com/AFLplusplus/...

After playing around with @bevyengine.org engine - looks like its concepts are super similar to what we have in #LibAFL @aflplusplus.bsky.social (its 'ECS' == our AnyMap) This makes sense, we took inspiration from game engines initially, but it's still interesting to see. 𝗧𝗟;𝗗𝗥: 𝗙𝘂𝘇𝘇𝗲𝗿𝘀 𝗮𝗿𝗲 𝗴𝗮𝗺𝗲𝘀

We've just released #LibAFL 0.15.0 - A big step toward 1.0 stable! Featuring - Mutators for Numeric Types - Bloomfilter-based deduplication for to-be-executed inputs - Nyx hypercall API support for LibAFL QEMU and new utilities for binary-only fuzzing - ... github.com/AFLplusplus/...

We just released AFL++ v4.30c - deprecate afl-gcc/clang, fast resume support, lots of improvements. github.com/AFLplusplus/... #afl #fuzzer #fuzzing

We've released #LibAFL 0.14.1 with some important fixes. github.com/AFLplusplus/...

C Harness to #LibAFL https://github.com/v-p-b/libfuzzer_kfx/blob/main/C2LIBAFL.md I nice part of making an archive of my Twitter posts is that I realize I wrote stuff like this o.O #fuzzing Original->

LibAFL, the most advanced fuzzing library, lives here: github.com/AFLplusplus/...

Find AFL++, our much-loved, powerful, and simple-to-use fuzzer here: github.com/AFLplusplus/...