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agmsmith.ca
Long time game (C++ at Artech Studios, Ottawa, Canada) and BeOS/Haiku OS (C++ apps, file systems) programmer. Used Ruby on Rails for a less evil social media reputation system experiment. Now (2025) distracted by Nth Pong Wars, a Nabu Z80 game project.
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Getting Started

Now it's time to integrate the CHIPNSFX Z80 CPU music player for the AY-3-8910 sound chip into my #NthPongWars game code. Fairly straightforward, except the composing part. Even had time to test game-play super speed while harvesting tiles. Blog with details at web.ncf.ca/au829/Weeken...

I finally got CHIPNSFX (a Z80 music player and separate Tracker that works in Linux and Windows) assembling and running in my #NthPongWars project, after a bit of delay to figure out an assembler assert (expression too complex). Longer story on the blog at web.ncf.ca/au829/Weeken...

I spent more time on #NthPongWars today, looking into sound effects on the #NabuPC using the AY-3-8910 sound chip. I also converted some old assembler Pac-man sound code to C to get the hang of it, and found an abandoned sound experiment in the wacka-wacka code. More at web.ncf.ca/au829/Weeken...

The #KichiSibiWT has lots of snow, perhaps too much on this huge snow drift at Remic Rapids, in Ottawa Canada. But never fear, the team has it under control! Which means a freshly groomed winter trail for me to walk on, in really good weather too.

Just a #introduction, I'm a games programmer from Ottawa Canada, between jobs, currently doing #NthPongWars for the circa 1982 Z80 #NabuPC. Also working on a modern Ruby on Rails less evil social media site (has a forget and forgive feature) and totally outside the box #StoryPointsEC ethics system.