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ajaspe.bsky.social
Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis. https://albertojaspe.net
10 posts 107 followers 244 following
Getting Started

Just out! Our paper “Lactea: Web-Based Spectrum-Preserving Multi-Resolution Visualization of the GAIA Star Catalog” will be presented at #EuroVis2025! We explore 200M+ star spectra in real-time, directly in your browser. albertojaspe.net/publications... #astrovis #WebGPU #GAIA #SciViz

Hope you're enjoying riding the black dunes. #MissSirPratchett

I uploaded a few #WebXR demos of our last paper on Computers & Graphics, about using DL to synthesize and explore omnidirectional stereoscopic environments from single surround-view panoramic images. Check it out and let me know! albertojaspe.net/publications...

Still super proud of this old work, real-time raytracing of a 1M^3 voxelated Power Plant mesh model compressed and encoded with a Symmetry-aware Sparse Voxel youtu.be/UG6cTSyS1Ws More details: albertojaspe.net/publications...

I don't think all that hate for the loading times of the new Flight Simulator is fair... Cam'on guys, everybody knew it would happen. It's already 2000+ negative votes on Steam :( store.steampowered.com/app/2537590/... BTW, for the few minutes I tried, it looked amazing! #MSFS2024

Gracias Rafa! Best sportsman in Spanish history. This is a beautiful tribute video by Tennis Channel. #GraciasRafa #RafaNadal

tiny_bvh.h, speedtest app: First OpenCL BVH traversal kernel is now available, for the 'Aila & Laine' 2-way GPU-friendly format. About 200M rays/s for the sphere flake on Intel Xe integrated graphics. github.com/jbikker/tiny...

Hopefully some fresh air here! My stuff is here: albertojaspe.net