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albertalberto.bsky.social
I make videogames. My videogames: https://albertalberto.itch.io/ Currently working on releasing a videogame on Steam. Check out my journal on that here: https://albertalberto.substack.com/s/project-steam-release
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Super late blog post in which I explain the new direction for my plan to release a game on Steam. In the end, I've decided my target game will be a remake of an old game jam entry. But why? And what does that entail? open.substack.com/pub/albertal...

Score popups! These are completely detatched from the main game logic, and driven through the Scriptable Object Architecture. Thought I'd turn my latest progress blog post into a tutorial on how this was implemented into my game! #gamedev open.substack.com/pub/albertal...

I've been hard at work mocking up the visual style for the cozy bracelet-building score-chasing roguelike (wow) I'm working on solo. No UI to be seen yet though. (Although there's some empty space conveniently in the middle of the ring...) This also marks my first #screenshotsaturday :D #gamedev

Finally got the ball rolling (heh) and after a couple failed attempts, implemented conditionals effects! This, coupled with the event-action architecture for passive effects, starts allowing for some more complex behaviors - Like this ball that rolls forward whenever the previour charm triggers :)

Wait I'm actually making a game now I should participate in screenshot saturday lmao. I guess that's a deadline to get a proposal of the game's visuals done for next week 👀

Basic game systems done, an idea set in place, a semblance of an attempt at an art style, a marketing plan kinda there... aaaaand it's Sunday again, which means new progress blog! #gamedev open.substack.com/pub/albertal...

GIVE ME ANY OBJECT, and I'll sketch/mock up how it'd look as a bracelet charm for my game! I'm currently figuring out the artstyle of my game, and also need to practice my art skills :x Anything goes - Something meaningful, a meme, or anything out of your own projects! #gamedev #art

Gamedev status: I'm really relating to that one "nobody told me when you make a videogame you have to make the whole thing" post.

Putting the systems I've implemented today to the test: Dice with unique animations and sprite swapping! Even comes with a lil confetti burst when you roll a 6 :P #gamedev

A programmer art before and after. It's still very much placeholder and open to changes, but it helps better communicate the vibe of the game from early screenshots at least! #gamedev

We won best jury vote and best public vote! Pretty sweet 🎉

I am simultaneously so excited to share this progress update and, at the same time, it feels weird to share after the last post. This truly is the #gamedev journey: plan stuff to scrap it and go with an entirely different plan. open.substack.com/pub/albertal...

Well, the idea for the Steam game has taken... Quite a drasting metamorphosis, in the pursuit of a realistic scope. Help I accidentally turned my real-time survival ant colony sim sandbox into a turn-based logistics optimization roguelike

New Gameja (Game Jam) entry! Destined to Bee, an arcade-y fight-y game about defending your place in the hive, as the prophecy foretold. And if you don't follow the prophecy... You die. Programmed a bunch, and assisted with design and animation. Enjoy! albertalberto.itch.io/destined-to-...

Amidst Game Jam progress (Coming along well 🐝), I finished writing a post on the various ideas I've got for the Steam project. There's concepts for a survival, colony sim, horror, and a... Meta-humor first-person adventure. Check it out! open.substack.com/pub/albertal...

I think I figured out what game I'll be developing as my "Steam release" project. I'm so excited to see where this goes! 🐜 On the other hand, a new weekend-long Gameja (game jam) starts today, and I'm already in with a group of 5 other people. So I know what I'll be doing the next couple of days 👀👀

I am SO unbelieveably self-conscious about my art skills. I know my color theory and composition and general fundamentals right, and I've done some decent-looking stuff with in-game level editors, photobashing, and basic graphic design. But the INSTANT I start "drawing" I have 0 idea where to start

I've finished the setup for the Steamworks account and created a page for the game (that still doesn't even have a name yet). Feels like a pretty significant personal gamedev journey step! The third post of my blog is all about this process! open.substack.com/pub/albertal...

I've set up a section on my gamedev Substack as a journal of what I go through while making the Steam game. My older posts are still accessible, but it's tidier now. If you'd be interested in following along, it's free to subscribe with your email :) albertalberto.substack.com/s/project-st...

I had no idea paying for the Steamworks Submission Fee gave you Steam Points. That's really funny to me for some reason. Guess I'll go grab some badges or something idk sure!

New year's gamedev resolution: Develop and release a game on Steam. From scratch. How hard could it be? This will be a learning experience. I will be documenting it on my Substack, and likely become more active over here on Bluesky with smaller updates too :) open.substack.com/pub/albertal...

Second blog post is here! A little about my first time using Godot in an actual game project, our entry to the GMTK Game Jam 2024 (ranked #1047 overall). I still have much to learn, but it feels like I managed relatively well for being the first time :) albertalberto.substack.com/p/improvisin...

I have finished writing my first blog post - A postmortem/development timeline of my unexpected solo game jam entry from the start of this month. I want to try committing to doing this for a year, to get a little out there and see where this may lead :) open.substack.com/pub/albertal...

Our game ended up being ranked #1047! Not stellar, barely missing the top 1k, but still super happy for being our first GMTK jam and our first full Godot game :)

Another game jam submission already!? This time one built with a team, and first time finishing a project in Godot! It's Snake, but... yeah. I think everyone in the team managed to put a part of themselves onto this project, which makes me happy. #GMTK2024 albertalberto.itch.io/radioactive-...

I ended up winning favourite public vote and best theme adequation on the game jam! In the meantime, I made a QOL update fixing some UI issues and adding a small options menu. And now that voting time is over, I can publish the update! I'm really tempted to expand on the game further, this is fun.

First time joining the GMTK game jam, alongside a team made of a few great friends. I trust we'll make something cool out of the concepts we have so far, can't wait to see where it goes! 🍎

QUARTER CUT A simple game about cutting shapes in a 1/4 to 3/4 proportion. How high can your score go? Pretty special occassion: it's my first fully solo game release! For "La Gameja 2024" game jam and made in 4 days (not a week) It's very minimal, and quite fun I think. I hope you like it :)

I randomly decided to update the YOMI Hustle ninja buddy to include outline support (And some other small things). Now you can get the base colors closer to whatever your skin is in-game :) Check it out here! albertalberto.itch.io/yomi-ninja-d...

I added a tutorial window because some people were opening the buddy without reading how to interact with it and then got stuck not knowing how to close it. This should mitigate the issue a little, at least :)

Now YOU can have your own YOMI Hustle Ninja buddy! This has been publicly released as an app on itch, including better performance and support for changing color. You can download it here: albertalberto.itch.io/yomi-ninja-d...

A friend prompted me to make an Ultrakill meme

Just finished a game for a game jam! @armartdev.bsky.social did the art and I handled most of the programming and music. The theme was "Nothing ventured, nothing gained", so you venture into a mine in search of riches. Play it here: amartdev.itch.io/mine

2 weeks ago, shortly after Geometry Dash 2.2 came out, I built a very small platformer level to showcase a rudimentary implementation of "normal map" fake lighting using the new Area-based triggers. It's called "A Very Normal Map". ID: 97753196 (Can't upload videos so here's a couple images)

To whomever it may concern: I would like to start sharing things I do over here some more, maybe even some things I like. I don't know how bluesky works much yet, but I'll figure it out.