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alexlaub.com
Silly game producer and designer. All opinions are my own. www.alexlaub.com
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Scope creep is never a problem if you never finish the game #gamedev #indiedev

☕ HOT BEVERAGE HOUR | ALL THINGS INDIE EDITION! ☕ Join Ethan [Tiny Boat] & Sythe {Diamond Age Media} for a chat about the role of a producer in Indie teams DATE: February 27 at 11 AM EST discord.gg/fJU5tRXB?eve... #gamedev #indiedev #gameproducer #gamesindustry

Forget being a Mother Hen or a Drill Sergeant. Are you a Helicopter Shepherd or a Whistle-Wielding Warload? #gamedev

Gooood morning game devs, let's get this bread 😄 #gamedev

Need more game producers to follow, where all ya at? #gamedev

Any milestone goal is realistic, as long as you ignore time, budget, and reality. #gamedev #indiedev

Whoever put together the soundtracks for Burnout 3 and Revenge, needs a lifetime achievement award. #gamedev

Can't seem to fix a bug? Simply add a loading screen tip to tell players how to avoid it! #gamedev

It's important to code like no one's watching, because if they were, they'd be crying. #gamedev

Your game absolutely needs a fishing minigame. #gamedev #indiedev

Almost all horror games can be created by being horrible at lighting. Turn off 90% of the lights and make the players flashlight flicker every now and then. Congrats you've made a GOTY horror game. #gamedev

There's no need for a unique art style when making your game, just crank up the post-processing. I'm talking bloom, motion blur, etc. If the player can't see, they can't complain. #gamedev #indiedev

Could you imagine if the Games Industry had an NFL style draft. Bethesda chooses Carl from Valve to join their ranks as a game designer. #gamedev

Bad Game Dev Advice 💡 [Leadership Edition] #3 If the company is failing, buy another studio and lay off their staff. Nothing says "strong leadership" like panicked acquisitions and mass layoffs. #gamedev

Bad Game Dev Advice 💡 [Leadership Edition] #2 Be sure to always cancel projects randomly to keep employees alert at all times. Bonus points if you do it right before launch, nothing builds character like watching 5 years of hard work vanish overnight. #gamedev

Bad Game Dev Leadership Advice #1 💡 Lay off people in waves, but pretend you're done each time. This keeps your employees on their toes at all times, it's like a Battle Royale but with rent on the line. #gamedev

Having Tims, watching Tim give some Tim Bits about the games industry #gamedev

Bad Game Dev Advice #11 💡 Forget tutorials. If your game is truly great, players will figure it out on their own. #gamedev #indiedev

You get to bring back one game from the dead - either a fresh remaster of a sequel, what are you choosing? 🤔 Watch_Dogs 4 or a Burnout 3 Remaster for me #gamedev #videogames

Chaotic fun with friends + sarcastic objectives and achievements = a great night 🔥 Working on some design concepts for team gameplay dynamics for Atomic Rebels #Roblox #indiedev #gamedev

Chaotic fun with friends + sarcastic objectives and achievements = a great night 🔥 Working on some design concepts for team gameplay dynamics for Atomic Rebels #Roblox #indiedev #gamedev

Was an honor to produce the NASCAR DAYTONA 500 event in Driving Empire 🏁🔥 #gamedev #roblox

Bad Game Dev Advice #10 💡 Instead of working on a patch for your broken game, just release the sequel and make people buy it again. #gamedev

A game producer and an engineer walk into a bar. The engineer orders a drink and the producer asks, "Can you fix the build real quick?" #gamedev #videogames #humor

If a game producer says "We're on track!" 🤓 They either haven't checked the road map or you're about to find out what crunch really means #gamedev #producer #humor

Bad Game Dev Advice #9 💡 STOP using dialogue in your games. Every NPC should communicate in vague grunts, cryptic text, and unskippable 20 minute cutscenes. #gamedev #indiedev

Fresh video on the portfolio w/ a tiny face lift🔥 #gamedev #indiedev

Stockholm seems to be on the top of the industry when it comes to new studios and publishers popping up. #gamedev

Remember to update your portfolio and resume every month - seriously, you'll thank yourself later. #gamedev

It all starts at the grid level #gamedev #indiedev #Roblox

💡 Bad Game Dev Advice #8 NEVER update the game after launch! Once it’s out, it’s out. No bug fixes, no patches. Live with your mistakes - that's a game in itself. #gamedev

Being a game producer be like #gamedev

💡 Bad Game Dev Advice #7 Remember, if it compiles, it ships. There's a reason the Day One patch exists. #gamedev

💡 Bad Game Dev Advice #6 Players LOVE RNG, make sure all of your mechanics are luck-based, including movement and saving. #gamedev

💡 Bad Game Dev Advice #5 Never implement auto save! If a player forgets to save before a game breaking bug, this allows your game to teach players to be responsible. #gamedev

💡 Bad Game Dev Advice #4 Always optimize later, lower FPS means the more time players spend admiring your game! #gamedev

💡 Bad Game Dev Advice #3 Make a Kickstarter before you even have an idea! Promise the moon, then panic when people actually fund you - let passion come to you 🤫 #gamedev

Were basically getting Source 2 publicly available.. holy 🔥! #gamedev #videogames

Remember, if all else fails, add zombies. It worked in 2008, it can work again

A game, but the jump button is also the interact button.

Always announce your game before making it, that way you can disappoint people early!

What's with goblins and their obsession with barrels? #gamedev #Roblox #indiedev #RobloxDev

Another brand activation for the books - team had fun creating the Samsung Ultra Arcade race for Driving Empire 🔥🏁 Got a pic with fans