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arkenhammer.bsky.social
Developing Icaria, a programable factory game in an open voxel world. Wishlist and find our demo on Steam https://store.steampowered.com/app/2613890/Icaria/
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This is exciting: www.pcgamesn.com/icaria/new-a...

We released this morning! store.steampowered.com/news/app/261...

Took a little longer than expected but it's live now. Launch into Early Access is April 28, 2025! store.steampowered.com/app/2613890/... #indiedev #gamedev

We are announcing our EA release date Tomorrow. Last week I did a full playthrough starting from a new save through to the end of the tech tree on a near-release build: around 30 hours total in game. It's not a small. #gamedev #indiedev #ScreenshotSaturday

Did a first pass playthrough of the content we have ready for EA. 24 hours start to finish seemed a bit too much given that there is more to come so we're rebalancing. We'll still end up with 20+ hours on release but the progression will be smoother. #gamedev #indiedev #ScreenshotSaturday

Icaria Inspiration: Factorio, Minecraft, KSP For automation and block fans. Project Daedalus, a robotic expedition sent on a one-way mission to build a self-sufficient outpost on the recently discovered planet, Icaria store.steampowered.com/app/2613890/... #indiedev @arkenhammer.bsky.social

We got a one sentence review from PC Gamer--not a stellar review but, out of 2400 games he only wrote about 72 so I consider it quite the accomplishment. #indiedev www.pcgamer.com/games/i-wrot...

Next Fest has brought a large number of new players to the game. We've been peaking at 40-50 concurrent players all week. Quite a thing for a first-time game dev; it's feeling like we are entering a new realm. #indiedev #gamedev

In somewhat more meaningful news we are in the top 10% of trending for all games in English in Next Fest. We're also #1 in our niche of programming games. The other tea leaf is that we are doing better in trending than in popular which suggests we're working our way up. #indiedev #gamedev

Woo hoo! We are the top robot voxel game in Next Fest. Number One out of.... 1. #indiedev #gamedev

We're getting ready for Next Fest. One more update to the demo will go out tomorrow morning and we'll be polishing our Steam page in anticipation. If you've had any thought of trying out the demo, Next Fest is a great time to do it. #indiedev #gamedev.

Steamdeck arrived yesterday morning; tuned the game to on it in time for our local gamedev meetup last night. Playing the game if you already know it works better than I expected. However its not yet a good device to learn on. Came home with some changes to make so it's a win. #indiedev

Have has a few players say our game works great on the SteamDeck so I ordered one and, while I wait for it to arrive, am adding support for the XBox One controller to the game. If anything, it should be handy for demos. It wasn't on my bingo card this game, but here we are. #indiedev #gamedev

A major milestone for Icaria today: we made it to the Steam Top Wishlist page. From SteamDB we're at #3455 so way down at the bottom of the list but progress it is! #indiedev #gamedev

One of the many disheartening things I do as an #indiedev is post on r/Games Indie Sunday. It is structured in a way that incentivizes people to down vote posts so it is hard to stay above water. Feels like a waste of time but I post anyhow cause that's what you do. www.reddit.com/r/Games/comm...

Gotta have a distillery in a factory game. First time for this model in game. #gamedev #indiedev #ScreenshotSaturday

Today is the big day ... 🙋‍♀️ Just a few hours left. I am so excited for this moment that if I fail my mind is not mentally prepared and as a failsafe, I will go into the mountains and raise ducks for the rest of my life🦆 #indiegame #gamedev

I’m currently actively looking for work. I’ve been an iOS developer since 2007. My specialty is in developing great UI, currently focusing on SwiftUI. I’ve also done some visionOS work over the past year. I'm located in the South SF Bay Area. Thanks! My resume is at: 
jera.com/john-brewer-...

Update 3 for to our demo is live now! store.steampowered.com/news/app/261... #gamedev #indiedev

I cut a new trailer for our game Icaria in honor of the 3rd major update to our demo. #gamedev #indiedev #ScreenshotSaturday

"The whole tech world needs more projects that aren’t trying to become billion- (let alone trillion-) dollar ideas, but are happily shooting for success as million-dollar ideas (or less!)." daringfireball.net/linked/2025/...

Messing around with our farming mechanics. Demo update coming to Steam soon! #gamedev #indiedev #ScreenshotSaturday

Spent the last few days playtesting our upcoming release and capturing video for a new trailer. The game is finally, I think, capturing that feeling we were going for when we started the project five and a half years ago. #gamedev #indiedev #ScreenshotSaturday

Ensure you know the difference between #Roguelike and #Rougelike!