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artofsully.bsky.social
πŸ‡¦πŸ‡ΊπŸ‡ΈπŸ‡ͺ Lowpoly 3D Artist / Game Dev / Guitarist πŸ’Ό Senior Tech Artist at Mojang πŸ’£ BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/ linktr.ee/artofsully
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here's a look at the trailer track for BOMBSHELL BLITZ in FL! guitars, chiptunes, and a very anime-style melody. Still some experimentation to do for the structure of looping music for the in-game levels, but it's fun to work on :D #bombshellblitz #gamedev #flstudio

random #gamedev ramble about something i've been thinking about/seen recently, specifically β€” looking at a game mechanic in isolation (early in dev especially), not finding fun in it, doubting the design, and feeling forced to add complexity to it to bring that fun out 🧡/1

SCRATCH WAKE UP WE HIT 25K WISHLISTS 🎊 seriously thanks for all the support - i've honestly been really surprised how much interest there was since the announcement a few weeks ago (wii tanks legacy stronk). I'll keep working hard to get the game in your hands soon!

SCRATCH WAKE UP WE HIT 25K WISHLISTS 🎊 seriously thanks for all the support - i've honestly been really surprised how much interest there was since the announcement a few weeks ago (wii tanks legacy stronk). I'll keep working hard to get the game in your hands soon!

i'm having a lot of fun reading some of the comments on the BOMBSHELL BLITZ trailer hahahaha

i wish my fellow indie devs a fun and productive weekend - let's get some stuff donnnnneee 🫑

got over a big code hurdle tonight. man even the LIGHTEST of roguelite mechanics can be surprisingly complex 🫠 Choosing random levels from data to animate/populate them into the UI and then having those elements talk BACK to the manager keeping track of them and aaaaaa πŸ˜΅β€πŸ’«