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arvy.bsky.social
Lead UI Designer #gamedev #UI design | UI art | Art Direction Worked on: WH AoS: Realms of Ruin, WH 40K: Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, N7HQ Web My game: @projectkvasir.bsky.social
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Finished MGS Twin Snakes for the first time - it was interesting Imo presentation-wise MGS2 tech really mixed well with the aesthetic of Shadow Moses (minus an occasional awkward face) + I feel like the best moments were when the game actually let me play itself. The direction was def a miss for me

“The sickening taste, homophobic jokes Images of fascist votes Beam me up, 'cause I can't breathe“

This is a very serious game

👀 secret game project 🤫

People keep saying “competition drives innovation” but I feel like it’s a cliche which isn’t particularly correct or useful, especially now Mainly because the phrase ignores the context - we’re talking about businesses competing in capitalist race for profit. This nonsense 👇 is the natural outcome

how many of the like 1000 employees microsoft laid off from its xbox games divison in the past 2 years could have kept their jobs with the funding this used instead

Unionize.

bsky.app/profile/wari...

Thanks to Scythe plugin, we are now able to block out levels in UE quickly. It also helps with texture alignment problems. Huge thanks to @kronok.bsky.social #indiedev #gamedev #unrealengine

I have no idea what this is for, but I vibe with the design so much!

judi dench (2001)

Smoothing an edge corner in Scythe using soft normals (coming in the next version)

So, so incredibly sad. Viktor’s designs have an undeniable presence and unmistakable style. The worlds he helped create are forever etched on my heart. Such a loss.

I am making a dream-based horror game inspired by Skinamarink and the works of David Lynch. It's out next week 📅 #screenshotsaturday

New interaction system. We needed to combine multiple interactive spots up close, with only one spot being actionable at a time, AND it had to make sense depending on what the player is looking at. #screenshotsaturday #indiedev #gamedev #stealth #unrealengine #games

been putting some mad hours into updating the Infirmary map for FUBAR as of late, really happy with how this area's coming together now, huge WIP as always! ^^💖

Recon

.ONSEN - a parallel universe Steam client from the year 200X #UI #FUI #Design #Y2K

I am happy to announce my first book is officially out 𝗙𝗲𝗯𝗿𝘂𝗮𝗿𝘆 𝟭𝟵𝘁𝗵! This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers. Available at Routledge(use 𝘋𝘐𝘚20) and Amazon! #uiux #gamedev

MaggraX - Takashi Izawa

someone should make a collage of all the "don't worry, we're in good hands!" statements companies release after being acquired and the subsequent "after 20 years we're closing up shop. it's been cool!" after their amazing new owners shutter them

Crouching Tiger, Hidden Cop #indiedev #gamedev #kvasir