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aubs.dev
Software Developer (games/engines & tools) β€’ always learning. currently: leaving my comfort zone. Lisbon - PT πŸ‡΅πŸ‡Ή | she/they πŸ³οΈβ€βš§οΈ | email: [email protected]
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Halfway through the engine port/refactor. It's nice having everything back in working memory (aka personal RAM :P) after a long break. In other news, I got a new plant today, the rightmost one. Thought I'd share. Loving the look! 🎍

I tried out templates in #c++ and overall it's pretty good Β« if you keep things simple ;) Β». Other than maths, I don't see myself using this much. If anyone is interested, I turned my implementation for a 2D vector (linear algebra) type into a gist. gist.github.com/aubs-dev/f0b...

Moving over to CMake wasn't all that bad. Besides the usual library nonsense, the only issue I had was setting my linker options. Going to move to C++ today. It's a little overwhelming, lol. C++ 11 seems like the best compromise between using β€œmodern” features and keeping things c-style.

This β€œbreak” was longer than expected, lol. It feels great, and I've got a lot done, but also strange, not programming or thinking about development for an entire month. I've spent all my free time the last 2 years on this, so it's a good change of pace. It's time I get back on the grind again. <3

Happy New Year everyone! Let's make it a good one! πŸŽ‰πŸŽ‰πŸŽ‰

Merry Christmas everyone! Hope y'all have a great day, regardless if you celebrate or not ❀️ Sidenote, taking a break from programming has help a lot. Got lots of ideas, can't wait to start up again!

Felt a little burned ever since I've completed the engine, it's the longest and most complex solo project I've worked on. Progress on the game has slowed down a lot because of that, especially the past couple weeks. Going to take a break from programming until the new year. Happy holidays everyone!

Improved the collisions today, and created a simplified form of ECS (very basic). It still needs work, but at least it's usable. Dogfooding is real and an absolute pain. I've only spent 2 days, working on this, and I've already found so plenty of oversights with the engine πŸ˜… #gamedev #indiegame

Started work on the card system; turns out the math behind creating card fans is a little complicated πŸ˜… #gamedev #indiegame

I played around with the art today and added some point-and-click style movement :) #gamedev #indiegame

After spending months working on an engine with β€œrigid” requirements, it feels really strange working on this game. In a way, I have to switch from a sequential mindset to something more fluid? I've never had this issue before, going to take a bit to get used to again.

Here's some progress for the first day of work on my game πŸ˜„ I spent most of the day setting up the project (had some unexpected build issues), but I managed to draw & implement a basic walking animation. Hope to get some basic mechanics working tomorrow! #gamedev #indiegame

It's not often I get to go to the center. Great vibes!

I finally got font rendering to work! There are still a couple of issues, but it works. The game will support English, Portuguese and Spanish, as I can manage those translations myself. If the game succeeds, I'll look into adding more. #gamedev #indiedev

Whoa, that's a lot of new people! Starter packs really are something. Hello everyone o/ As a brief introduction, I'm a game dev making games from scratch in C. I'm currently finishing work on my engine. Only a few days left before I start making a game πŸŽ‰

In the midst of my mini renderer refactor, I've got depth sorting to work. #gamedev #indiedev

Fonts are going to be the end of me. It's simple in theory, but turns out implementing fonts touches almost all parts of my renderer, and the holes are really showing. The fix isn't complicated, I just have to put my head down and rewrite.

A little sick today :( There are only a few tasks left for the engine before I can start working on the game. I just need fonts, sound & input (old one sucked), I want to finish everything by early next week. It's already evening, but I'll try to refine my ideas and possibly make some art <3

[1 / 4] After some late night reading on how Bluesky & the AT protocol works. I came up with an interesting project. Over the years, I've collected a lot of media for games, art, life etc. for use as inspiration or reference. When I'm feeling down or uninspired, it's nice to skim through it.

Worked on some easing functions & utilities today. I usually hate working with easings, but this makes it a breeze. Other than having presets, adding new ones is pretty simple :) #programming #c

I finally got all the shapes I need working in my custom renderer! Really happy with the results :) #gamedev #indiedev