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basnorth.bsky.social
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Indie Peek: Glyde The Dragon. This Unreal Engine 5 indie game has had quite a rocky development, but hopefully it can deliver on its promise. youtu.be/StmGy7gyOwY?... via @YouTube #indiegame #UnrealEngine #Steam #pcgaming

Hacked together some variance-guided blending rate & figured a way to share surfels between faces. Now big lighting changes converge faster (e.g. no "ghosts" after removing a light). Now it looks smooth as heck! This is real-time, video sped up 3x just to be less boring 😎

PS1 running animations montage (1/2)

waited all video for the GOAT ps1 running animation to pop up and it never did😭😭

I made a lightweight SDL3 + SDL GPU + ImGui + C# example: github.com/NoelFB/ImGui...

No me dan ninguna pena. NINGUNA. Imbéciles y malvados, doble as, ahora te la metes por el orto.

Clang is being mocked by Cuik so hard rn

These levels are old/unfinished, but, I am *very* fond of the contrast in the lighting and shadows. Do you think it suits? or is it too much? I might be breaking some aesthetic rules but I have plans. 👀 #gamedev #godot

one thing i'm interested in is having multiple modes of connection between rooms. sometimes there might be a standard hallway. but other times there's a gap filled procedurally with something else, such as this 'formal' labyrinth.

Y'know... I honestly like it more like this... Props to @trojanhorse711.bsky.social for the arrangement! www.youtube.com/watch?v=76Kq... #DragonQuest #DQ8 #SNES #chiptune

from normal map to squishable height map and back again c:

Game Engine Black Book: DOOM v1.2 Game Engine Black Book: WOLFENSTEIN 3D v2.2 The Book of CP-System v1.0 Free pdfs, high-quality 80g premium color prints, PlayStore, and source code are now available. fabiensanglard.net/three_books_...

Mathematical Mage! OC of @freya.bsky.social

I'm working on drawing some sprites and I needed a way to visualize how texture coords (UV's) are mapped in my atlas texture. Here's a little graphic I made. Having to work with multiple coordinate spaces is such a pain 😂 #gamedev #indiedev

Happy Halloween! 🎃 Remember to exorcise your normal maps! 👻 #gamedev

Wily's O'hara Machine Source: Scarlet O'hara Uninvited (NES) by ICOM Simulations #HalloWily #Uninvited #NES

God damn OS for stinky nerds

Chester is ready for Halloween. 🕷️

Ok, screw "custom shaders", I'll make my cpu rasterizer have a capable fixed-function pipeline instead. Here's a simple terrain with one directional and three point light sources ✨

The Legend Himself

Classic Doom as a game is an amazing, timeless experience. Twas half-a-decade past, I first played this game. And it's just as fun it has ever been, since '93, thanks to the communtiy's fantastic level authors we are able to love this game for so long. Rest in Peace - Drake O'Brien #doom #mtpain27

Incorrect vs perspective-correct attribute interpolation Interestingly, the correct formula (divide screen-space barycentric coords by respective vertex.w then normalize to sum to 1) is extremely simple yet somewhat unintuitive

yes! ha ha ha... yes!!

Another witchcraft in consoles was Tomb Raider in Saturn Source: www.youtube.com/watch?v=Vutz... #Gaming #Games #Retrogaming #SegaSaturn #TombRaider

Now that split screen is done it’s time to work on: Mod Support for custom player-created tracks! #gamedev

Introducing the first 15 units of my game, each with their own tiny 24x24 pixel mugshot. It was a challenge, but I’m pretty happy with how they turned out! 😅

Yeah modern games look great and have artistic merit and storytelling with fleshed out characters, but in old games you can do this

Ascii flame #digitalart #indiedev #retro

Are you doing useless project at work without any impact? Who cares you get paid each month anyway, you can do whatever! Want impact and meaning? Do you own projects! Managerial class suckers keep paying while Recreational Programming Chads spiritually self-improve on their money

bluesky is sleeping, post skeleton dancing to a cumbia song #PixelArt #Art #Animation #Meme