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benui.ca
unreal engine ui programmer @ bit reactor · previously @ epic · he/him · https://benui.ca/
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Steve's tutorial on animating text using the Rich Text Block shows exactly how to achieve wiggly text without needing to write any C++. It just uses the standard Rich Text Block and a few custom materials.

Unreal Engine Data Roundtable Discussion Discussing data format issues, strengths, weaknesses https://benui.ca/unreal/data-roundtable-discussion/ #UnrealEngine

There's no way the US previously coerced foreign nations to sell their resources at a loss. Liberals are just shocked at Trump saying the quiet part loud again. Like him just coming out and saying that the plan is to ethnically cleanse Palestine and build on the land. Biden supported the same idea

For so long #UnrealEngine had a different coordinate system to other 3D tools. People spent thousands of hours establishing workflows, making plugins to work with this. Finally though, Verse solves the age-old problem of coordinate systems. 🧵

It's a little out of date, but this is an interesting standalone tool for editing translation files that are output by Unreal Engine. https://github.com/rionix/LocalizationUE4 #UnrealEngine

Kieran Newland has so many incredibly useful networking and multiplayer articles on his blog. https://www.kierannewland.co.uk/blog/ #UnrealEngine

A whole bunch of notes on Unreal Engine in a Wiki. https://zomgmoz.tv/unreal/ #UnrealEngine

Connect C++ to UMG Blueprints with BindWidget How to control logic from C++ and configure visuals in Blueprints. https://benui.ca/unreal/ui-bindwidget/ #UnrealEngine

probably the only one

Unreal Engine plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters. https://github.com/DoubleDeez/MDMetaDataEditor #UnrealEngine

using generative hallucination as vaguely-similar "emulation" of old titles is peak ai-brain it's incredibly shitty approximation of the thing that people _actually_ want (playing classic games), but most importantly: - it lets us look like ai wasn't a huge mistake - it avoids paying people

has anybody who has tried pacific drive also experienced extremely weird sound levels? the artifact things make noise that just floods everything no matter how far you are away

Industries of Titan Localization What I learned along the way. https://benui.ca/unreal/industries-titan-localization/ #UnrealEngine

Generative AI video is a great way to preserve video games, in the sense that mirages are a great source of water

It is simply not plausible given how this tech works that you could take old footage from an old video game and have a 'model' 'run' the game on new hardware, and only a fucking idiot would believe that.

Whoa this looks incredible Wait let me just put my glasses on Oh wait this looks like absolute dogshit

Make lights that look like Wind Waker or cartoon shader stuff. https://protowlf.com/unreal/unreal-stencil-lights/ #UnrealEngine

Show where print strings are being called from with the console command `bp.BlamePrintString 1` #UnrealEngine

Matt covers in great detail how to create a custom blueprint node from scratch, including adding custom pins, allowing renaming, wildcard pins. Simply the best in-depth tutorial for custom nodes. https://unrealist.org/custom-blueprint-nodes/ #UnrealEngine

"We really care about the nation's health." So make healthcare free. "No." Force companies to make food healthier, remove corn syrup. "No." Make cities more walkable, give people paid time off for leisure. "No."

You know the "Launch Game", "Generate Visual Studio Project Files" options that are shown in the right-click context menu in Windows when you click on a .uproject file? How do those get generated? What's going on when they break? Sharundaar dives into it to work out what's going on.

ʍou ʇɥƃᴉɹ ɔpƃ oʇ ʎlɟ oʇ ǝɯ ʎɐd ʇ,uplnoɔ no⅄

#notGDC 2025 is a free, online game dev non-conference for everyone! This year it runs from March 10–14, one week before GDC. Have some gamedev knowledge you want to share with the world? Slides, articles, videos are welcome, and submissions are now open! For more info: notgdc.io

Just a huge number of in-depth programming articles. https://markjg.com/ #UnrealEngine

For reference: Procedural generation is shuffling a deck and dealing from it. genAI is feeding every card deck you can find, including ones not for the game, into a wood chipper, slapping a handful of the bits on some glue, and pretending its a playable hand.

BYG Localization plugin Define Markdown-like custom syntax, use nested styles https://benui.ca/unreal/byg-localization/ #UnrealEngine

Have you ever wondered if the breakpoint you just hit is in code running on the server or a client? There's a way to output this information in Visual Studio and Rider.

Lets you double-click on a log entry to jump to where it was called. https://www.unrealengine.com/marketplace/en-US/product/log-viewer-pro #UnrealEngine