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borriebobaka.bsky.social
The Thauxan who does the things. Indie dev, modder, simulation enthusiast. Solo dev of Thauxan Studios; working on my flagship project Synthaar. Steam: https://store.steampowered.com/app/2846840 Itch-io: https://thauxan-studios.itch.io/synthaar
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For this week's #ScreenshotSaturday, I've got a bit of a handful to show! I've recently redone the store page screenshots of Synthaar on both Steam and Itch.io, using the new assets, content and features to show off the game in its current state! #gamedev #indiegamedev #indiedev #gameart #gaming

Another update for Synthaar is available! V0.2.2 features new enhancements to jobs in the game, as well as many fixes, including a major fix for users who do not use non-English users! thauxan-studios.itch.io/synthaar/dev... #gamedev #release #lifesim #update #indiegamedev #indiedev

For #ScreenshotSaturday, I'd like to show off my new Career window! The entire character menu has been sized up and redone for better readability and flow. It was a tedious but fun side project! I've also been implementing "work days" as well #gamedev #indiedev #indiegamedev #ui #ux #uiux #gameart

Do any other developers feel like they're going to break everything like they're in an expensive china shop when playing their own game? I always feel like I am one button press away from the entire thing collapsing like a house of cards 😄 #gamedev

A new update has dropped for Synthaar! Featuring tutorials, customizing your character, and other quality of life features. V0.2.1 - Tutorials, Customization & Streamlining - Synthaar thauxan-studios.itch.io/synthaar/dev... #gamedev #release #lifesim #update #indiegamedev #indiedev

I can't believe it took this long to allow for this, but I've finally implemented customization into Synthaar after a character is created. Better yet, after you've "dyed" your character, you can wash it off in the shower later if you desire! #screenshotsaturday #gamedev #indiedev #indiegamedev

For Day 35, I had some trouble with this one, which didn't turn out quite as I intended; curtains! I thought I would show off the progress on the concept thus far. I may be taking a break from Object-a-day after today for just a bit so that I can work on more critical systems in Synthaar. #gamedev

Day 34, this time with a new style of potted plant. I wanted to do something that was potted and green, as opposed to flowers which have dominated my indoor plant options. This potted plant can go on tables or the floor! #gamedev #gameart #indiedev #pixelart #indiegames #voxelart #lifesim #solodev

Day 33 of an object a day! I actually intended to make this awning have some plants growing on it, but I ended up liking how it looked so clean that I kept it this way. However, you can certainly expect an alternate version in the future! #gamedev #gameart #indiedev #pixelart #voxelart #lifesim

Day 32, phew! Continuing the need to build more items for the desert theme, I've created this rustic overhang wall light to give some more lighting options to the streets of Borokene. #gamedev #gameart #pixelart #indiedev #indiegames #solodev #videogames #lifesim #voxelart #night #sologamedev

Day 31 of an Object-a-day, today involved creating the first rug in Synthaar. The game has supported it, but I never actually made an asset for one, until now! Objects can be placed on top of them. #gamedev #gameart #pixelart #indiedev #indiegames #solodev #indiegamedev #lifesim #indie #voxelart

Day 30! In furthering my goal to create assets for more park areas, I've created this shaded table for those scorching desert environments, like Synthaar's desert planet Borokene. #gamedev #gameart #voxelart #pixelart #indiedev #indiegame #solodev #sologamedev #indiegamedev #lifesim #sunshine

Day 29 of an object-a-day! Continuing with the neon trend, I created this letter sign for a Cantina. I've been enjoying playing with colored lights and emission, but the complexity of this mesh might've been a bit over the top! #gamedev #indiedev #gameart #pixelart #voxelart #solodev #sologamedev

Day 28! Today's object is an advertisement column to put in public spaces. I've always loved neon signs and ads in Sci-fi settings, and really wanted to add my own. This likely will not be the last I do of this sort of object. #gamedev #indiedev #pixelart #voxelart #gameart

Day 27 of Object-a-day, I wanted to flesh out more assets to create outdoor park lots on each planet that I have a city on. So, for Borokene the desert planet, I've created this low fence wall. #gamedev #indiedev #indiegamedev #pixelart #voxelart #gameart #solodev #sologamedev

For Day 26 of the object challenge, I thought I could use more variety in lamp types, particularly in tall ones for the indoors. This tiered lamp is nice in a technical setting, but also for more elegant settings as well. #gamedev #indiedev #indiegamedev #pixelart #voxelart #lamp #dailychallenge

For Day 25 of Object-a-day, I wanted to follow up with my idea for more animated and neon decorations by creating this arrow display for a more neon, grungy locale. I wonder what's behind those doors? #gamedev #indiedev #indiegamedev #pixelart #voxelart

For #ScreenshotSaturday I thought I would share some of the progress I've made implementing weapons, in the process of working toward Milestone 3, which now focuses on combat. Also, when a character is in combat mode, their facing is shown on the ground. #gamedev #indiedev #indiegamedev #pixelart

Day 24 of creating an object a day! Today I thought I'd get a bit crazy with lighting, and was inspired to do something neon. So here is a neon cyan wall light! #gamedev #indiedev #indiegamedev #gameart #pixelart #voxelart #light

Day 23 of Object-a-day, I've had my hands full today so I haven't had much time, so to keep up with the trend, I've made this slim and elegant end table that can be a good stand for future art. In future, I want to do more animated objects! #gamedev #gameart #indiedev #pixelart #voxelart

For Day 22 of Object-a-day, I created this decorative shield, and an alternative texture for it for some variety. I think going into this next "week" of objects, I may focus on decorative items. #gamedev #gameart #indiegamedev #indiedev #indiegames #lifesim #pixelart #voxelart #daychallenge

Day 21 of an Object a Day... Three weeks, and seven new windows! Thus concludes the week of windows. The last entry is this very tall, top-split window which makes for a picturesque and modern view. #gamedev #gameart #indiegamedev #indiedev #indiegames #lifesim #pixelart #voxelart #daychallenge

Oh. That wasn't supposed to happen. #gamedev

For Day 20, and for day six of the week of windows, I've made a barred jail window, which has the distinction thus far of having a frame that is different on the outside than it is on the inside, with an extended lip and support struts. #pixelart #voxelart #gamedev #indiedev #indiegamedev #gameart

Day 19! Another object! Another window! For Day Five of the Week of Windows, I was inspired to do something a little different! This double window creates a bit of an offset flair for any sort of high tech design. #gamedev #gameart #pixelart #voxelart #indiedev #indiegamedev #allthehashtags

Day 18 of Object-a-day, and day four of the windows, here are three windows in a vertical column which can really help give that sort of modern artistic vibe to a place, in my opinion. A simple concept, but I love how it turned out! #gamedev #pixelart #voxelart #indiedev #indiegames #indiegamedev

Welcome to Synthaar 0.2.0! Our characters can connect with others, have children, & create fond memories. With Milestone 2 done, I've re-evaluated & updated the roadmap. Read all about it in my Devlog! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #update #devlog

TMW I'm scrolling through discover and see one of my own posts