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briancrick.bsky.social
Unity/Unreal Game engineer, 3d artist. Developing Tinselfly, a surreal science fantasy narrative Unity game. https://linktr.ee/tinselfly
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Learning Unreal rendering by making #startrek ship continues. Currently testing how it looks with different lighting conditions, which I've never done before. Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.

ATTENTION BAJORAN WORKERS #STARTREK #SISKO197

Starting texturing in Unreal (my first time doing it). Reflections just work, lighting is easy to set up, and it's been easy to do things like add a subtle pearlescent finish with Substrate. Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day. #startrek

Here we go again. When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish. This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster. Starting with a variation of a design I did in 2022. #startrek

Got some new glasses! Less overtly wacky than my usual fare but hopefully still interesting

Continuing to get comfortable with ClipStudio, experimenting with different brushes and techniques. Per-stroke random color variation is great for drawing hair.

Started another Tinselfly in-world poster, a fashion ad. I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?

Visiting this cozy bookstore in Tinselfly won't be a huge part of the game, but I still hope it looks like a place you'd want to visit #screenshotsaturday #indiegame

Time for a pinned intro! My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.

Great dinner, great conversation, Legos, cocoa and still learning new things about @reasie.bsky.social just a week shy of 29 years after our first date

My and @ebwizdx.bsky.social’s new #LevelDesign book about action-adventure and Metroidvania style games is now officially RELEASED! It also includes tutorials to help you get started making your own adventure game in the GB Studio engine! Check it out at: www.routledge.com/World-Design...

Feeling burnt out on Unreal day job and Unity almost-a-second-job indie dev, so on the advice of a friend I'm trying Godot as a way of doing something both creative and refreshing, like I dunno taking a break from painting to doodle a little I think it's working. I really, really like Godot so far.

time for some delicious emergency holographic dinner since we didn't feel like cooking! except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore

21K Followers now! To celebrate if you're an indie game dev and fancy a signal boost, drop a link to your game in the replies and I'll repost 👍🏻 #IndieGameShare

life lessons I'm learning from UFO 50's Overbold: make things a harder now to make them easier later fail quickly always make sure you have room to move listen fail repeatedly saving up is good but so is using what you have, and what you can get, well fail try again try again try again

Finally got around seeing Last Voyage of the Demeter (very shortly after seeing Nosferatu) and mostly I just thought of it like an Alien movie as a period piece instead of sci-fi. Though the eponymous ship itself seemed like a nicely shot, creepy setting for everything.

this mini burrito bowl is too big for me can I get a burrito cup

Added my new painting to the game world. Colors ended up a little washed out, but hopefully it's adding a feeling of history to the space. Looking forward to making more of these! #screenshotsaturday

Started playing Minishoot Adventures and find it... kind of relaxing? It's bullet hell, but at least on the difficulty mode I'm on there's a soothing, meditative, almost dance-like quality to dodging bullets.

On the blog: as I think about new year's resolutions, I consider the audacity of contentment. https://www.marievibbert.com/the-audacity-of-contentment/ photo by Christina Ramirez.

made steak for the first time in years it caught fire and was delicious

Declaring this painting done. Here's the Blender study and final painting. Roughing everything out in 3d first worked really well. I should do this more. There were gonna be some people in foreground but I figured they'd take too long, and would kind of distract from the important imagery anyway.

Using Blender to rough out composition and colors for a new Tinselfly painting, to be painted over in ClipStudio. The goal is to make something a little Rembrandt-ish though obviously I'm... not a great painter. Let's see how far I get. Never a thumbnail like this before, it's really helpful!

more drydocks should be festive and or purple

Second poster done! Not much of a period feel, but given the subject matter that's probably ok

Loving Ufo 50! There's so much creativity here that I feel more motivated to do my own game dev stuff just for having seen it. I only wish it had goofy manuals included; often, I found those my favorite parts of the games era this looks like it's trying to evoke. (also I like explicit instructions)

Done! I think. While it's supposed to feel vaguely late 19th century, there are many, many ways in which this is completely inaccurate. Which is very much on purpose, though I guess I should start to think about standardizing the ways in which these posters I'm making are not at all historical

Started some hand lettering and finished coloring! The lettering is taking forever; it would certainly be much faster with vector tools instead of painting. but... I kinda like the tedium of the painting even though I probably shoudn't if I care at all about timelines here

Doing some illustration after a couple years off, with a 30 day Clip Studio demo... that I ignored for 26 days. Started this Tinselfly poster on day 27; now it's day 30. The posable models are really helpful. And I don't think I've ever tried characters this detailed before. Next: Hand lettering!

this used to be a cylindrical tank but now it is a donut donuts are better

Been going through book.leveldesignbook.com and it's been super helpful despite the great big warning saying it's a work in progress.

Added some rood screens (I just learned that term!) to the back of this hall to visually separate the interactable people in the back from the bulk of the environment and reduce visual clutter. I think it's working? Still learning much about level design.