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caesuric.lazyscrivenergames.com
I make videogames and board games! Working on Vortex Siege, a cooperative CCG-roguelike game with town management elements. Check it out here: https://store.steampowered.com/app/3029050/Vortex_Siege/ Free demo here: https://caesuric.itch.io/vortex-siege
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current state of Path of Achra, discord member getting to floor 4000 and seeing enemies like this I think integer limit will crash the game soon, I did not build in safeguards

Looking to hire additional artists for Vortex Siege, a small indie game in the digital CCG roguelite deckbuilder genre. Hoping for artists that can match the existing art style. Please DM if interested and boost if you know someone who might be! Link in profile. #indiedev #gamedev #hiring #artists

More noodling on this survival buildy thing; been a minute since I did any shader work in Unity, this is a quick shader that draws the grid + highlights current tile

www.reddit.com/r/BluePrince...

The Fractus boss always starts with Universal Shield, an item that reduces all damage they take. Their other unique card is Hulking Nullifier, a minion that turns into a Trigger which cancels cards and then back into a minion when it's activated. Steam page: buff.ly/Y8VLyv0 #indiedev #gamedev

The Broken Chain Alliance boss always starts with Protective Phalanx, a minion that must be attacked first (Defender) and strikes first in combat. They also have Siege Engine, a card with Defender and Assassin (ignores Defender). Steam page: buff.ly/VFOtvGC #indiedev #gamedev

The Kadaar boss always starts with Aether Transfer Unit, a card that leeches player energy over time. Their other unique card is Comprehend Reality, an ultra-cheap card draw Action. Steam page: buff.ly/7EGaRNQ #indiedev #gamedev

The Devourers boss always starts with Spire of Limbs, an Indestructible item that increases the attack of their minions everywhere over time. Their other unique card is Shuddering Blightlord, a minion that makes players discard cards when it attacks. Steam page: buff.ly/s6MmIkw #indiedev #gamedev

The boss enemy for the Blood Sprawl always starts each game with the Bio-Controller, which generates a 1/1 minion each turn and gets bigger each time. Their other unique card is Transfusion Serpent, which gives them health whenever it attacks. Steam page: buff.ly/cC92BdK #indiedev #gamedev

In many roguelites, you move across a map with choices at each juncture. In Vortex Siege, enemies spawn in different locations and you need to deal with them, but the order and means are up to you. Steam page: buff.ly/F2w6ypQ #indiedev #gamedev #roguelike #roguelite

Some cards are "neutral" and don't have a faction affiliation. Minions without abilities are neutral, and certain abilities, like the Inherent keyword and dealing direct damage, are considered neutral. Steam page: buff.ly/204mExF #indiedev #gamedev

The Fractus are an advanced society of machines. Their cards include effects that cancel a played card, modify the cost of cards, or transform cards in some way. Steam page: buff.ly/XxpOg4j #indiedev #gamedev

The Broken Chain Alliance are a conglomerate military alliance. Their cards include minions with keyword abilities and effects that modify minions in various ways. Steam page: buff.ly/DSAqblv #indiedev #gamedev

Finished a first pass on visually cleaning up the tech tree! #indiedev #gamedev

The Kadaar are mysterious, blue-skinned, magically empowered humanoids. Their cards include effects that increase maximum energy, untargetable cards, and card draw. Steam page: buff.ly/Y8VLyv0 #indiedev #gamedev

The Devourers are advanced beings beyond comprehension that consume thoughts. Their cards include mass destruction effects, indestructible minions, and effects that improve all of their minions. Steam page: buff.ly/Y8VLyv0 #indiedev #gamedev

The Blood Sprawl is a writhing mass of flesh that grows exponentially. Their cards include health gaining effects, minions that attack as soon as they are played, and effects that create minions. Steam page: buff.ly/h4eaSVL #indiedev #gamedev

Spent two hours last night making this load animation for the various card menus. 😅 Thoughts? #indiedev #gamedev

The Void is a building that lets you break down cards into their essential components. This building is very powerful because it can help you reduce your deck to its minimum size, 15 cards, trimming the worst cards from your deck and creating focus. Steam page: buff.ly/h4eaSVL #indiedev #gamedev

By defeating bosses, players will unlock new starter decks for future games! Additionally, beating the game will unlock the Turbulence system, which allows you to apply custom difficulty upgrades to future games and unlock even more starter decks! Steam page: buff.ly/gCO2yUR #indiedev #gamedev

One of the earliest buildings you can construct, the shop allows you to buy a random selection of premade cards. The shop can be upgraded to offer more cards, or to allow rerolling a number of shop cards each city turn. Steam page: buff.ly/soPv7Mh #indiedev #gamedev

Cards in Vortex Siege are highly modifiable. The Alchemy Lab lets you add new effects to cards, modify existing effects on cards, or remove drawbacks from cards. You start with one randomly generated option for each card, but can upgrade to 3 options. Steam page: buff.ly/nVYhXEV #indiedev #gamedev

The players can also encounter events, which usually offer a selection of tradeoffs that can affect the game going forward. Steam page: buff.ly/o2FGC1g #indiedev #gamedev

Use the tech tree to unlock new buildings and capabilities for your buildings! Steam page: buff.ly/8w8kJhe #indiedev #gamedev

Buildings can help you improve your deck! Steam page: buff.ly/mG9olIA #indiedev #gamedev

In addition to fighting card-driven battles, you will need to build your city to succeed against the invaders! Steam page: buff.ly/8VCKWIw #indiedev #gamedev

This user interface cleanup refactor is really brutal, and I'm only like 30% done. The game should look much more polished when I'm done though! #indiedev #gamedev

The city map shows enemy portals, their minions, and your portals. On the city map view, you can construct buildings, move to engage enemies, and make use of buildings that help you improve your deck. Steam page: buff.ly/CKoeaSp #indiedev #gamedev

In Vortex Siege, you start with 1 energy each turn, and escalate by one each turn. Each battle starts with small, weaker cards and escalates to each side playing powerful cards. Steam page: buff.ly/dPm9mdV #indiedev #gamedev

Each time you defeat an enemy, you are presented with a choice of cards from their deck and get to steal one! The enemies you choose to fight are just as important for the cards you obtain as the strategies you expect them to use in combat. Steam page: buff.ly/jxMURLG #indiedev #gamedev

In Vortex Siege, many cards have triggered effects that take place when some other event happens. These effects can be automatic or manually targeted, and sometimes events can trigger multiple events at once! Steam page: buff.ly/cEaHr78 #indiedev #gamedev

Minions are units that stay in play and can attack opponents or other minions. Damage to minions persists between turns, and each minion can attack once per turn, except on the turn they were played. Steam page: buff.ly/ysyceZU #indiedev #gamedev

WIP

Vortex Siege takes place in a dark fantasy world that is under invasion by five distinct realms. The city was ruled from the tower by a cabal of benevolent wizards, but they have recently disappeared, leaving no trace. (thread) Steam page: buff.ly/7uTouvv #indiedev #gamedev

Been working on adding more "game feel" to the UI/UX. So far, still learning Unity's UI Toolkit, but made a custom rich text component and a custom button that incorporates some sizing effects on hover/click. #indiedev #gamedev

Vortex Siege is a roguelike deckbuilding co-op digital card game with base building. Besieged by portals from five invading realms, build your base, defeat your enemies in strategic battles, and customize your cards for nearly endless options! Steam page: buff.ly/zC0Knn2 #indiedev #gamedev

How software devs decide the version number:

Having a lot of fun writing and coding a bunch of events (random non-combat encounters) for Vortex Siege! #gamedev #indiedev

Been working on event nodes you can visit in the map view. It was a surprisingly large amount of work just to get the first event working. The others should be easier going forward! #indiedev #gamedev

New title screen just dropped! Art and animation by @united-divisions.bsky.social with music by @kingaurorus.bsky.social. #indiedev #gamedev

The Shuppuri are descendents of Stran wanderers who discovered the smith-lore of lost Shuppurak, the first city, ruined long before the flooding of the world. Hoplites, Paragons and Blade-bearers accompany Tugars of ancient stature, venerated and pale-wooled

Finished a first pass on adding a tech tree to the game! #indiedev #gamedev