Profile avatar
camel101.com
Award-Winning Game Dev Studio trying to achieve awesomeness. Creators of Syndrome, Those Who Remain and Beneath. Check us out ➡️ http://linktr.ee/camel101
95 posts 1,283 followers 513 following
Regular Contributor
Active Commenter
comment in response to post
Well we're honored to be on the top of your list 😄 Let's have a chat closer to release!
comment in response to post
Saying we’re excited about the journey ahead doesn’t even begin to cover it. This year is packed with milestones we’ve been working tirelessly to reach, and we’re thrilled to share it all with you. Here’s to making 2025 unforgettable together 🥂
comment in response to post
While we’re not ready to announce a release date just yet, we can say for sure that 2025 will be the year Beneath becomes a reality. We’ve got a major announcement coming soon, along with plenty more surprises to reveal in the months ahead.
comment in response to post
Thanks guys! ❤️
comment in response to post
Oh thanks! We're glad it caught your attention :)
comment in response to post
Hey, thanks! We don't have massive epic battles like you do, though. 🙂
comment in response to post
Please add us :) , working on Beneath bsky.app/profile/came...
comment in response to post
Stealth doesn't work quite the same as in Metro. You can—and should—move silently (crouching) between objects and barriers to reach a good firing position before engaging enemy soldiers, but the stealth mechanics aren’t as elaborate as those in Metro.
comment in response to post
Want to learn more about Beneath and the terrifying creations brewing in the depths of our studio? 💀 Subscribe to our newsletter – no spam, we promise! 👉 tinyurl.com/5269zyzd #gamedev #indiegamedev #horrorgame #indiegame
comment in response to post
In the end, it’s all about balance. The player should feel like they’re walking a fine line between survival and disaster. There’s satisfaction in overcoming tough enemies, but we want the player to always feel on edge, knowing the world is trying to tip that balance back toward fear.
comment in response to post
The atmosphere plays a huge role too. Even when the action ramps up, we want the world to still feel oppressive and unsettling. Through lighting, sound, and environmental details, we aim to create a space where the player never feels truly safe, even in the heat of combat.
comment in response to post
Enemy design is where action and horror come together. On one hand, the enemies need to be challenging to fight, but on the other hand, they should evoke fear. The best kind of enemies are those that make the player hesitate, questioning if they’re ready to engage or if it's best to run
comment in response to post
Another big part of maintaining that balance is resource management. In action-heavy games, players can feel unstoppable if they have endless ammo and health. But in a horror game, we want them to feel like every bullet counts, like every enemy encounter could be their last.
comment in response to post
It starts with pacing. Think of it like a rollercoaster—you don’t want non-stop action or constant terror, or else the player gets numb to it. Instead, we try to alternate between intense, heart-pounding combat sequences and slower, creeping moments of suspense. Fear sinks in during quieter moments.
comment in response to post
INDIESSSS !!!
comment in response to post
that's actually a good idea. a guy in a time machine goes back to dinosaur land ;)
comment in response to post
yup, very cool :)
comment in response to post
comment in response to post
Thanks! It's very much Cthulhu-inspired 😀
comment in response to post
Let's go! bsky.app/profile/came...
comment in response to post
It's sad, but last year we had a booth there, and there was more people exposing than visitors. It was one of the worst shows we attended and we were not planning to go this year because of that. Maybe digital is taking over smaller events.
comment in response to post
Very chill :)
comment in response to post
thanks!
comment in response to post
Would you mind adding us? :)
comment in response to post
*rolling up sleeves*
comment in response to post
It is :)
comment in response to post
thanks!
comment in response to post
Indie game here, Beneath :)
comment in response to post
You must be doing something good. Congrats!
comment in response to post
Hello there, following you back from Twitter :)
comment in response to post
Just followed you here from Twitter :P