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charm3017.bsky.social
Part time struggler and full time complainer Love seeing people's character designs and art so I hope everyone that comes across my profile just sees some of the art I made and enjoys it.
15 posts 6 followers 13 following
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Learning how to make lowpoly 3D models of weapons in Blender #Lowpoly #3DModel #Weapons #OriginalContent #Blender

Rizzrina and Arlerizzo at your service #genshinimpact #Furina #Arlecchino

I even got my Mankey card prepared today for #pokemonGo #pokemon #communityday

A 10 month old character I don't know what to do with, I'm not exactly sure if I wanna keep him or not. #art #oc #digitalart

So, I found this in my Auto Backup file and this is the beginning stage of what Tinyphlosion was starting to look like. Look at da little Blorbo

Classes showing their Tiers 1-3 and Special Colours meaning Blue= Playable Units Green= NPC Units Purple= Undead Units Red= Default Enemy Unit (There's supposed to be a Yellow but I can only post 4 at a time) Yellow= 3rd party Enemy Unit

As I said, "ever evolving," I've updated the Samurai class design and added a Arms Master class, this class acts as a HP/Def/Res tank connecting the Fighter/Apprentice/Sellsword classes together.

Got the idea to do this from @vryell.bsky.social but with my favorite Pokemons. 🔥 Make sure to go check them out.

My Past Paradox Idea For a Sneasler/Weavile Fakemon based on Weavile's Hidden ability, Pickpocket, I've named this Poison/Dark type, "Silent Pickpocketeer" I made this a while ago. Left is the normal colours and right is the shiny colours.

Started out as a helmet test but turned into a full bustshot of a dood I haven't drawn in a while.

An ever evolving list of different classes for a board game me and my girlfriend, @animeneko63.bsky.social, are working on #game It's a little sloppy but it does what it needs to

My idea for a Bug mimic Fakemon based on Chandelure, I made this last month and now I'm posting it here.

A small thing me and a friend made months ago to act as a small visualizer for our board game we've been making for a while now. I took a lot of Fire Emblem like aesthetics/combat and try converting them to a D&D esc game to make it more involved with combat.