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choev.bsky.social
Beep-boop, maggots! -3D artist (kinda), mostly TF2 related stuff, which barely fits it's core artsyle. -Source Engine and Valve games enjoyer. -Evertired med student. There's no NSFW, so you can watch my stuff with yo grandma! (please don't) #SFM #TF2
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Double release, Beretta M9 and PPSh-41. [Beretta M9] steamcommunity.com/sharedfiles/... [PPSH-41] steamcommunity.com/sharedfiles/...

Piece I did back in 2023 :> "Spy's early days" #TF2

"You're walking nails to me now" Just a posing practice, maybe I'll figure out the scene later

Tbh, I've stretched this Mi-8 model development since last September and I'm not satisfied with the output. It will be released soon anyway, just need some texture tweaks I'll make the AH-64 "Apache", UH-1 "Huey", MH-6 "Little Bird" and Mi-28 "Hind", after that I'm done with aircrafts for long

Recently I've remembered about my unmasked Agent Gunn goon head I made a long time ago

Commie Gun HEAVY! WHAT IS THIS "COMMIE GUN" NONSENSE?! #SFM #TF2

Dual Elites #SFM #TF2

PPSh-41 and Beretta M9 now textured and ported to Source Release are soon

Советская свинцовая поливалка Done just in few hours, sometimes I love making old guns cause of their simplicity in design For now it's at near complete state, same as Beretta I've posted previously Also, maybe soon I'll make its german counterpart

Had an uncontrollable urge to make the Beretta M9 3 days worth work and it's almost done, only few switches, riggin' and UV needed

Alaina Scarlett #SFM

C'mere cupcake! #TF2 #SFM

F** Valentines Day

The most tedious work is done, the lighting claws are now bodygroups of power fists and I've made missile launcher projectiles Now power armour accessories time

Welp, pack 2 is almost done, it's only about textures now

Alaina & Scarlett Was playing around with lighting and pretty simple poster idea came itself These are my characters I've finished some time ago In short, they're demon hunters, but their lore is still polished #SFM

Boarding and Combat shields, power lance, fists and claws are next

Long time no see, maggot.

Old ACH adaption and new Ops-Core helmet are done for Scout, ported to Source. For other classes I'll make later. Release are soon.

MP5 nuff said #SFM #SourceFilmmaker

Double release, double trouble MP5 and Burgess Folding Shotgun [MP5] steamcommunity.com/sharedfiles/... [Burgess] steamcommunity.com/sharedfiles/...

Welp, I've made new tactical goggles and made simple textures for the new assets

[put very creative title here] #SFM #SourceFilmmaker #TF2 #TeamFortress2

Bolt sniper rifle Nothing to say much

I've just realised that I forgot to make underbarrel grenade launcher for MP5... Gonna make it anyway, it just matter of hours

Burgess folding shotgun is textures and ported Now it's matter of time for workshop release of it and MP5

Some random comparisons. Pose hacked Heavy's armature to fit Soldier.

This waffle... -I mean waffe, is ready.

Mk.III "Iron" helmet is done and new decals system works fine in SFM (paintable). Both squad and numerals can be painted separately. Reduced total filesize from 252 to 163 MB thanks to that new decals system. Now I need to adapt all of this to Soldier and Demo.

Other variations are done, now it's all about textures

My most favorite SMG in the progress. Made basic and compact versions. Integrated suppressor and flashlight, full stock with few variations and picatinny rail is left to do.

Some shotty made within this day.