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chrishertwig.com
all things gamedev ex tech artist @ Arkane Austin | Avalanche Studios | Buck
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Hi 👋🏻 We're, Libro.fm, the audiobook app that shares profits w/ indie bookshops. ⁠ We believe in the power of shopping small & the importance of accessibility & amplifying historically excluded voices. With over 500k audiobooks & multiple member plans to choose from, there are options for everyone 💓⁠

"Starship" in 251 chars of #GLSL vec2 p=(FC.xy-r*.5)/r.y*mat2(8,-6,6,8);for(float i;i<50.;o+=(cos(sin(i)*vec4(1,2,3,0))+1.)*exp(sin(i+i*t*.1))/length(max(p,p*vec2((3.+snoise2D(p+vec2(t/.1,i)))*.02,.5))))p+=cos(++i*i+t*.2+p.x*.02+i*vec2(11,9))*2.;o=tanh(.01*p.y*vec4(0,1,2,3)+o*o/1e4);

Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE

My version of The Joy, before the events of Metal Gear Solid 3. Everything made by me, even made fully modeled and mechanically functional Browing HP Pistol and Swedish K SMG, because why not. More here: www.artstation.com/artwork/kNZ2Xd

It's been a wild and busy year. We've updated our reel highlighting the incredible projects we contributed to in 2024 at FX-Chamber vimeo.com/1035995358

brb uninstalling maya

Hey all You need effects for your game in UE5? EH? All of my packs are on sale til Dec 2nd. www.fab.com/sellers/Gent...

So great to have things like these