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christapsell.bsky.social
Deputy Editor of Eurogamer. I look after opinions and criticism, manage the features and reviews team, and secretly add in all the Oxford commas. Limit Break mentor. He/him.
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Prolific Poster

On Warner Bros. Games and also, the wider trend of executive finger-pointing. It’s easy, understandable, often correct to point to systemic causes for video games’ woes. But sometimes it’s the fault of individuals - who’ve a habit of blaming everyone but themselves. www.eurogamer.net/warner-bros-...

Almost sad that boneheaded LinkedIn take has started publicly doing the rounds now because I’d written something about it that isn’t due to go up until tomorrow and now I’m going to have to suffer through a whole evening of discourse before it’s my turn to say “this is fucking stupid”

I played the one and only Julian Gollop’s new game with the one and only Julian Gollop, only slightly embarrassed myself, and had a good chat about the state of strategy. Hoping to write more on this soon.

Microsoft's generative AI model Muse isn't creating games - and it's certainly not going to solve game preservation, expert says www.eurogamer.net/microsofts-g...

A piece on Xbox, Avowed (which is a treat!), and those scattered comments on modest ambition and retaining talent from Obsidian - which is fast becoming the model studio for Xbox. Only question is whether Microsoft can allow such level-headed thinking to continue. www.eurogamer.net/obsidians-mo...

After learning of the sad passing of Viktor Antonov this weekend, we're republishing this interview with him from February 2019 to celebrate his life and work. bit.ly/4i1Q8kJ

remembering when movies were sexy

Just subtly tilting the phone screen away from my wife, this Valentine’s Day eve, as I open up Google and type “age of mythology optimum Greek build order”

Lots of little thoughts after Weds' State of Play, but one that stuck was the eeirness of it all: a big void where the cancelled projects might've been, long gaps between big-budget blockbusters, an an absent competition - and yet, a huge amount of consumer spend: www.eurogamer.net/is-sony-begi...

Cool idea for a sale, and some absolute bangers here.

Hello I am back from an extended break and have written this, an article about a video game. (and what it really means for competitive design to be "balanced") www.eurogamer.net/pokemon-tcg-...

Unlock the ultimate collector’s experience with the ON Volume One Special Edition, available with your choice of cover and one of nine hand crafted limited edition slipcases. Curate your cover and slipcase combination to create your own personal ultimate celebration of gaming. on.games

Out of temporary hibernation to say I’m proper delighted to see this one live on the site. A deeply touching, thoughtful, and smartly interrogated piece of writing from Alice (as you’d expect). Articles like this are the reason sites like EG exist.

You will see many important ways to help and donate to the people of Los Angeles. Here's one I don't want overlooked. LA's Fire Department I'm the child of a firefighter and I've seen the immediate danger and long-term trauma of tragic events. Consider giving to LAFD Foundation supportlafd.org

A feature born of the Old Ways of Eurogamer: someone (Donlan) says something mildly controversial in Slack and I make them give me 800 words on it.

This will be a make-or-break year for the traditional triple-A tentpole, the year we get a new Nintendo console, and the year we probably get Grand Theft Auto 6. Here's what we expect out of 2025 in games: bit.ly/4fJ1Kri

Here's a look at the year ahead in Moments - likely reveals, 'strategic realignments', opinionated game devs, and cultural breakouts for vidya games

Huge congratulations to the truly brilliant @edwinet.bsky.social and @steppinlazer.bsky.social 🤘

Superb work from the PMG crew as ever investigating this.

Fuuuuuuuuuuuuuuuuuuck 💀

Putting these lists together is always one of my favourite things to do at the start of each year.

Here's an opening 2025 op-ed from me on the year ahead - how this year, packed to the gills with triple-A games, will be make-or-break for the traditional video game tentpole: www.eurogamer.net/2025-will-be...

Here is Eurogamer’s objectively correct list of the best games of 2024 (alternative title: Why you really need to stop publishing your GOTY lists in November, SEO be damned!) www.eurogamer.net/the-50-best-...

Eurogamer readers’ taste is genuinely excellent this year. This is a good list! www.eurogamer.net/eurogamer-re...

I consulted the experts. www.gq-magazine.co.uk/gallery/best... @lucyjames.games @tamoorh.com @hitpoints.bsky.social @gameovergreggy.bsky.social @schillingc.bsky.social @janedouglas.bsky.social @mackeza.bsky.social @christapsell.bsky.social @mrbasilpesto.bsky.social @ultrabrilliant.xyz

Very cool to be in this with some very cool people: www.gq-magazine.co.uk/gallery/best...

New interview from me with CDPR here on The Witcher 4. Brief, and the devs are staying very coy, but a few more crumbs of info to mine: www.eurogamer.net/the-witcher-...

“What have you achieved on your week off so far Chris?”

A bit of sentimental waffle from me to finish off our PlayStation retrospective week: Crash Bandicoot, video game communion and er, Willem Dafoe. Obviously.

One retrospective I was delighted we managed to make happen: @wyp.bsky.social talks to series boss Harada about Tekken coming to the PS1 - and gets some incredibly nostalgic 90s magazine shots from legendary competition player Ryan King.

Honoured to have interviewed Kitase-san (and Hamaguchi-san) on Final Fantasy 7 for Eurogamer's PlayStation anniversary celebration, one of my all-time favourites. Find out why FMV was so important and why the game was inspired by Blade Runner and Agatha Christie...

Had my head down with Indiana Jones this week, so I'm only just catching up on all the great PlayStation 30th anniversary pieces from the rest of the @eurogamer.bsky.social team and holy moly, it's all so good - don't miss it! www.eurogamer.net/playstation-...

I am thrilled to present Amberspire, a science-fantasy dice city builder. In the glow of a gas giant, roll dice to build a city in harmony with an alien ecology atop the ruins of an abandoned moon. Wishlist here! store.steampowered.com/app/3350750/...

Apropos of nothing, if I ever had any say in a Eurogamer brand/visual redesign, I would basically just point at what the Designers Republic did with WipEout and be like: that

First of several cracking, classic PS1 retrospectives from the team on EG this week, we're kicking it off with what else but WipEout:

Site's on fire this week, with loads more still to come - now here's another great interview from @clert.bsky.social, with the big Dragon Age post-mortem:

We're celebrating PlayStation's 30th anniversary on Eurogamer this week, so I wrote about how I betrayed my beloved to get on the PS1 bandwagon (also a school trip to see a giant whale skeleton, the attract music on Virtua Fighter, and the wonder of new consoles www.eurogamer.net/how-blockbus...

Part two of Tom's brilliant new interview with Shawn Layden, here:

We’ve a week of super cool pieces going live for PlayStation’s 30th on Eurogamer, starting today with part 1 of @tomphillipseg.bsky.social’s brilliant new interview with Shawn Layden.

The news about The Witcher 4 entering “full-scale production” this week prompted me to go back to some of my interviews with CDPR over the past year-plus. Few new quotes here on the technical ambition, optimism, and what we can infer about its reveal and release: www.eurogamer.net/technical-am...