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clearclaw.bsky.social
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So Friday evening was a 3-player game of 1851: a cute little minimalist game that's so transparent as to teach many basics well better than most. #18xx

3-player 1847AE & what a sleigh ride. 1st & 2nd were about $600 apart, 3rd missed some key timings & that was enough. Winner hit a bunch of timings. eg got the 4+4, 80% of only company with 2 trains for 2 ORs, first 6+6, 7 double shares (2 red, 3 green, 2 pink) and that was enough. #18xx

3-player 18Dixie. It had been ~15 years since I'd last played -- we played a bunch when it first came out in 2015 before abandoning it: - It isn't good. - It needs 5+ players (and still isn't good). (One of the new locals likes it a lot, so we may revisit) #18xx

I'm a bit bubbly right now -- picked up 18GM, 18Kaas (a blue/white original (there's also a green version plus variations on Ruhr rules)), 18Kids, OO Games' 1862, 1869TGS (which I know is terrible, but I've wanted a look at it for a long time), and 1898 (which is ~not good, but is earnest & tries).

I'd forgotten how much I despised Twitter's and now BSky's post character limits. I've become used to not worrying with Mastodon.

4-player teaching game of 1839. A bit meandering as first plays of 1839 always are, but there was a lot of "Oh!" and such, and they're asking to play again, so good learning happened. Called as people got tired and vegged out. #18xx

More recently, we've been on an 1847 kick, specifically 1847AE. 1847AE is possibly the best design to come out of Wolfram Janich & Marflow Games: an 1835 derivative sans minors and mergers, plus a funny train roster. Good stuff. #18xx

3-player 1830. Not much to say except that holding 340% into the end-game including 90% of the C&O is good. Post-game analysis: key dooming player error was selling a C&O in SR3 instead of an NYNH&H (then the better company), which directly lead to me taking it brown and buying to 90% etc. #18xx

Opened the #18xx year with 18RoyalGorge (I've a late prototype): fairly simple if grossly under-developed & unfocused engine builder meets a point salad. Almost decision-free. More details in the play record: boardgamegeek.com/geeklist/350... , plus some discussion on the 18xx Friends Discord.

Rightio, a bit of a dump of #18xx games played and related wittering coming to catch up with the backdrop on #ActivityPub / #Mastodon ( @[email protected] ). (Also need to get some better tooling in this area -- while I get why bsky didn't use straight ActivityPub, it remains a regrettable PITA)