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cobbpg.mastodon.gamedev.place.ap.brid.gy
8 bits should be enough for everyone! Patai is my surname, because we Hungarians like it that way. [bridged from https://mastodon.gamedev.place/@cobbpg on the fediverse by https://fed.brid.gy/ ]
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When in Rome…

It's a goal of mine to help make this the most famous, well-known and UNDERSTOOD quote about cities in history. Please share it as much as you can. #InducedDemand

I propose we rename #DEI to #DOGE: Diversity, Opportunity, Growth and Equity. Let the snake bite its own tail.

TIL that Robot Unicorn Attack just passed its 15th birthday a few days ago, and it's still available on the web in playable form. https://archive.org/details/robotunicornattack_flash

This article gave me a massive rush of nostalgia, thinking back of the times when I’d go to our magnificent national library in the heart of Buda Castle to do research for my high school assignments. It also makes a strong case against outsourcing our thinking to machines by giving a taste of […]

Here's a secret known only to a few people: the #C128 can push the VIC-II further than the #C64 thanks to an undocumented "test bit" exposed by the hardware that affects the timing of the video signal. This allows expanding the display area vertically as well as adding 11 new colours to the […]

We might have crazy Unicode exploits today, but even on the #C64 you can insert arbitrary control codes into file names, so merely listing the contents of a disk creates an animation. Here's a nice explainer about the technical details: https://www.youtube.com/watch?v=HVMjLUhOX90

I just remembered that my NUFLIX article was still missing an illustration on how sprite crunching looks on the #C64, so I quickly whipped up a tiny program to demonstrate it. https://cobbpg.github.io/articles/nuflix.html

I put my NUFLIX system to the test and recreated the cover image of Asterix and the Magic Cauldron for the C64. You can get the executable here: https://csdb.dk/release/index.php?id=248989 The idea comes from an existing Plus/4 release, whose […] [Original post on mastodon.gamedev.place]

The central thesis of this video is that there's value in friction, and I couldn't agree more. You can apply this lesson to any creative process. https://www.youtube.com/watch?v=Zq4BOSaKiYo

@knightsofbytes I just noticed the NES title screen for Sam's Journey in your posts, and decided to check how well it converts back to the #C64 with NUFLIX. I haven't adjusted a single pixel, just mapped the palette as closely as I could. It came out […] [Original post on mastodon.gamedev.place]

I spotted this #Amiga graphics entry by H!RO from this year's Mysdata, which happens to use the #C64 palette. Since it's very detailed, I figured it would make an interesting stress test for my NUFLIX converter. The first image is the original, the […] [Original post on mastodon.gamedev.place]