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cominu.bsky.social
A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain
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15 years of Unity, and here I am mostly just using it as a fancy renderer and everything else usually ends up being custom built 😄 Time to get my hands dirty with SDL3 and its GPU API for a week to see if I can build a tiny 3D engine from scratch. Who knows what could happen? Thread incoming 🧵

Added a new "bounce indicator" feature! After testers struggled to track the ball's trajectory when it went off-screen, I added this little icon to show exactly where it'll land. No more guessing games! What do you think? #indiedev #gamedev #unity #screenshotsaturday

How about celebrating the first 4 months of progress on this little football game with some crushing tackles? #indiedev #gamedev #unity

Today a discussion came up about how I'm using a relatively new PC (Ryzen 7950X3D, 64GB RAM) together with a 10-year-old GPU because I want to get an immediate sense of how a user with an older GPU might experience my games. I started wondering, am I the only one who has this kind of "weird" setup?

"Juggling and sliding tackle entered the chat" #indiedev #gamedev #unity

Just leveled up my indie physics-based multiplayer game! I've added high kick & header animations to make it possible to master your moves at any height. #indiedev #gamedev #unity

Some progress for my football game! Today is the day for stressing the netcode (with prediction and rollback) playing a game with a host that's 310ms from me. Apart from some small misprediction due to the extreme ping everything feels very responsive. #indiedev #gamedev #unity

All I want for Christmas is no more random editor crashes from @unity.com . This is getting ridiculous, not even a stack trace. The crash reporter doesn't even open, so I cannot report it. Latest LTS

Creating a physics playground to test new features...and launching the ball in orbit 🚀 #indiedev #gamedev #unity

The best Godot advert

Waking and catching up with all the announcements from the Game Awards is great. What's not so great is discovering a big and polished game is joining the niche of third-person football games. Oh well, it's the confirmation that it *was* a good idea, but I can really compete with them.Time to pivot?

Slightly better than yesterday but still a FPS killer. This time I'm experimenting with long blades in a grid and still no fancy shaders. <insert screaming>

Trying to render the grass using mesh instancing works and it's nice looking but running at 7 FPS is not what I was aiming for... I guess there's no easy alternative to writing a big fat shader?

After so much time working on core gameplay it's kind of a weird feeling implementing "secondary" things like the in-game chat. Especially since I'm mostly playing with bots and they don't really answer in chat... Should I add some LLM to answer the messages and insult you back? 🤔

For this week #screenshotsaturday here's the first prototype for the arena by the talented @rebujose.bsky.social Can't wait to see it inside the game #indiedev #gamedev

999 followers and 1 away to fulfill my evil world domination plan 😎

3 hours to track down and fix an infinite loop. Unity was just locking up randomly and debugging didn't work. Sure, in the end it was a simple bug in my code but man, I really wish Unity had some improvements around these kinds of problems instead of wasting time adding useless AI features.

The bots are getting smarter, each one with its role and finally...passes and a semi-decent goalkeeper 🥅 #SoloDev #GameDev #IndieDev