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cyriljover.bsky.social
Tech-Art
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Got a first test of real-time large scale ambient occlusion working in my cozy townbuilding game. Still lots to do, but happy with the first results!

Oldie. Think I was playing a lot of Inside at the time

Random painting study

Random ref based design from last year. i have some more but I like them less...maybe will post later I dunno

Blender keynote by Toni Mortero, including "Cannibal World". Very interesting for understanding that what you may think is 2D is actually 3D. >> youtu.be/bRoOYfwgIPI?...

#dailysketch 460 (well study)

Une combinaison de couleurs que j'adore, rendue possible grâce à la MGBC (Game Boy Pocket Color) : chaque élément est personnalisable, jusqu'à la carte mère ! Une console idéale pour (re)découvrir les jeux Game Boy Color, comme Zephyr's Pass de chez @incube8games.bsky.social 👾 🌳

Britt and Adam working out the bathroom stall scene. #severance #camelcoats

"Samurai Pizza Cats: Blast from the Past!" video game is coming, to celebrate the 35th anniversary of the anime series. www.youtube.com/watch?v=dgqr...

#dailysketch 454, revenants of the pig, known for their greed in life

Working on lighting for my cozy town building game. Here is an experiment to see how far screen space lighting can be taken. Happy with how well it works already, but will be a lot more stable when combined with some low res but more accurate radiance/visibility information.

Retro computers are one of the highest forms of art.

Having fun with a mix of froxels and raymarched primitives for volumetric fog

Farm study

Alright, Surface-Stable Fractal Dithering by @runevision.bsky.social runs at about 20 FPS on Playdate now. Here's a video: www.youtube.com/watch?v=zhkA... and code at github.com/aras-p/playd...

Animations by french artist Olivier Lescot for "Protect the Swing" video game. www.instagram.com/olivierlescot/

Surface-Stable Fractal Dithering by @runevision.bsky.social is cool, but you know what's also cool? Running it on a Playdate, at way-too-slow-to-be-practical framerates :) github.com/aras-p/playd...

Animations by Camille Chao for the trailer of "Sibylline, chronicles of an escort girl" graphic novel by Sixtine Dano (now available in french bookstores).

Introducing Snail Bot and Ostrich Bot. Two more chapters for the Robotic Planet Blender course at CG Boost. #b3d #animation #tutorials #courses #Robots www.youtube.com/watch?v=uLf5...

oh it was SO worth it!! learning 3d is already paying off 💪💪💪

Portrait of Raph Oil painting on wood 16x20"

new illustration: "Vulture" #digitalart

How it started: how its going: Hablet for #Playdate piouspigeon.itch.io/hablet #indiedev #gamedev

Refactored part of my MIDI-based visualizer. Details below. #playdate #gamedev

Was just reminded it’s been six years since my first Squash and stretch tests in engine! Have leaned so much with in engine characters and setup, need to appreciate it more. #IndieDev #MadeWithUnity

Frank Miller

I've been adding window/panel docking to #half-edge, so I had to figure out - which side would a panel dock to, given every potential drop position within the target panel? distance to each edge didn't work very well, whether normalized or pixel distance, so I'm gonna try uh, this

#UE5 I find joy in little things. Today I learnt how to make my own material expression in CPP🤷It's not much it doesn't do anything yet, but a little bit everyday and you eventually get there.

Painting study

❤️🙏🏽 Trop d’émotions à la réception de cette nouvelle pépite sortie des ateliers de notre magicien @moddingmarius.bsky.social : ma TBC EVA-01 😍 🤩 Le #mod de GBC ultime à ce jour!

Crushed to hear that the other shoe has dropped on Phoenix Labs today. Thinking back over the end of an era with a great team and wanting to celebrate some of the great work we did together www.nicholaskole.art/projectdragon

I'm doing research on sparse virtual textures and I stumbled upon a cool 2008 talk by Sean Barrett www.youtube.com/watch?v=MejJ... I love youtube.

Jean-Claude Mezieres #spaceart #art

vladikcomper on the SGDK discord has created an amazing and ridiculous mod for Sonic the Hedgehog (MD) in which quality degrades to different resolutions/numbers of colors unless you fill your blast processing meter up. It works real time in wide screen in a smaller rom size than the original game.

Map I've been working on for several days - my largest and most detailed work so far. Available in the Steam Workshop! #dnd #indiegame #gamedev

For the love of our eyeballs, do not align your ember particles to velocity! Don’t give them that comet texture either, ugh. Let’s make ✨physically based flying embers✨ A Unity vfx graph implementation and explanation below. 🧵

Transitions #gamedev #pixelart

Starfighter.