Profile avatar
davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account ⚙️ Engines :: Construct 3 & Unreal Engine 5 - 📦 GameDev Bundle :: https://itch.io/s/86346/ 🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool 🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
528 posts 4,507 followers 195 following
Prolific Poster
Conversation Starter

GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !! Get here > itch.io/b/3051 Now includes a 5000 Retro SFX pack and SpriteMancer by @codemanu.bsky.social ‼️ DRM FREE & UP to 4 Steam Keys. 32 items: Games, Tools, SFX, Textures... #GameAssets #Gamedev #Indiedev

Purchased the CMAA2 plugin Left: FXAA max quality Right: CMAA2 ultra quality Dev says is just a direct port, added VR support, perfomance may be improved. FXAA at high/epic soften is more similar. Link 🪢 www.fab.com/listings/74b... Documentation 🪢 dmkarpukhin.com/cmaa2/docume...

Another close screenshot for the brake disk, this time using the base color texture as roughness too. #UnrealEngine #UE5 #Gamedev #Indiedev

GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !! Get here > itch.io/b/2993/ Now includes a 5000 Retro SFX pack and SpriteMancer by @codemanu.bsky.social ‼️ DRM FREE & UP to 4 Steam Keys. 32 items: Games, Tools, SFX, Textures... #GameAssets #Gamedev #Indiedev

Brake Disk texture is just a 64x64 with radial function. And as you can see even on close-up it does a great job. #UnrealEngine #UE5 #Gamedev #Indiedev

Just a good looking screenshots of my vertex wheels. Tire treads looks a bit off, and center rim, will be improved. #UnrealEngine #UE5 #GameDev #Indiedev

Here a video with the dither smoke in action. You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white. Cons: No realisitc smoke, but for styled games maybe. #UnrealEngine #UE5 #Gamedev #Indiedev #TechArt

Oh! I was looking for so long to achieve this in Unreal Engine, the bad is it uses 5.5 and im working on 5.4 XD #Unrealengine #UE5 #TechArt @kronok.bsky.social No compatible with 5.4.4 ?

Here a video with the dither smoke in action. You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white. Cons: No realisitc smoke, but for styled games maybe. #UnrealEngine #UE5 #Gamedev #Indiedev #TechArt

Not useful for my purposes actually but for somebody: (Still tweaking playing around) On Material: Blend Mode > masked Advanced > Dither Opacity Mask > Enabled Link the spriteshet alpha to Opacity Mask. #UnrealEngine #UE5 #Gamedev #Indiedev #TechArt bsky.app/profile/davi...

Any trick to improve perfomance with spriteshet smoke? I trying using additive instead of translucent, unlit, no decal response, fully rough, disabled "apply fogging"... and still. Or this is common? Already tried FluidNinja but looks flat and like fog. #UnrealEngine #UE5 #Gamedev #Indiedev

Any trick to improve perfomance with spriteshet smoke? I trying using additive instead of translucent, unlit, no decal response, fully rough, disabled "apply fogging"... and still. Or this is common? Already tried FluidNinja but looks flat and like fog. #UnrealEngine #UE5 #Gamedev #Indiedev

If somebody knows any better app that can generate accurate normal maps without seams from bluenoise let me know.

Spatial Bluenoise. App needs WebGPU browser compatible Info 🪢 acko.net/blog/stable-... App 🪢 acko.net/files/bluebo...

After two days trying to find a way to get bluenoise normal maps finally achieved it. In this case was using a spatial bluenoise from the other post. To convert in normal map without seams i used Materialize: 🪢 www.boundingboxsoftware.com/materialize/ (Attached normal params too)

Spatial Bluenoise. App needs WebGPU browser compatible Info 🪢 acko.net/blog/stable-... App 🪢 acko.net/files/bluebo...

Somebody using www.materialmaker.org ? Is there already some node or material to create bluenoises? And/Or with normal map option? Checking nodes have white, fbm, etc... but not Bluenoise, checked community nodes too.

Well somebody did a .sbsar (Substance Painter) for me, after test will share it to anybody interested.

Is there any way to generate accurate BlueNoise normal maps? Cant find one already done, so im using some standard grey ones and using some online tools for conversion but with some issues. Is there any tool or way to get them at any size? #Gamedev #Indiedev

Wheel updated !! > Improved model, > Better colors & material setup As said, 10k tris & 8 custom colors with their surface params #UnrealEngine #UE5 #Gamedev #Indiedev

10k tris, 8 vertex custom colors + individual Surface params #UnrealEngine #UE5 #Gamedev #Indiedev

Just realized Rough and Spec are wrong, they are -0.5 to 0.5, and had reflections to none on this screenshots. Btw, wheels needs to be improved, the side looks flat, need some tris or pronounced area to look more like a ring/donut in that zone. Tomorrow will update.

10k tris, 8 vertex custom colors + individual Surface params #UnrealEngine #UE5 #Gamedev #Indiedev

Using the Custom Motion Blur asset. This one: 🪢 www.fab.com/listings/734... #UnrealEngine #UE5 #Gamedev #Indiedev #TechArt

"colonel, im trying to sneak into the facility, but the clap of my tank treads keeps alerting the guards" — Solid Snake, probably #bombshellblitz #gamedev

Using the Custom Motion Blur asset. This one: 🪢 www.fab.com/listings/734... #UnrealEngine #UE5 #Gamedev #Indiedev #TechArt

Check out the new dev interview with @codemanu.bsky.social. We chat sneak peaks, developer favourites and the collaborations that helped to bring @tinkerlands.bsky.social to life. 🔗 gamemaker.io/en/blog/tinkerlands-early-access-interview

GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !! Get here > itch.io/b/2993/ Now includes a 5000 Retro SFX pack and SpriteMancer by @codemanu.bsky.social ‼️ DRM FREE & UP to 4 Steam Keys. 32 items: Games, Tools, SFX, Textures... #GameAssets #Gamedev #Indiedev

Did a crazy test to avoid textures XD Nanite Barrel (300k) + Vertex paint Baked Textured. I did other test with 1m tris, that preserves better details but on zoom-out clusters merge faster and too much popping. 300k seems a good trade of. #UnrealEngine #UE5 #TechArt #Gamedev #Indiedev

Dirt Rally 1.0 was released just 10 years ago. I bought the other day and visuals are so good.

Started just as a visual test but damn.... 1k poly chassis #UnrealEngine #UE5 #Gamedev #Indiedev