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deanhall.bsky.social
i made a game called dayz and now apparently everything is worse. my tweets are law.
10 posts 908 followers 42 following
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This is not a drill! This is a spacecraft... Over on another social network, @deanhall.bsky.social posted this current progress screenshot of KSA.

Just helped my parents try and activate Office and got stuck in captcha “help us beat the robots” hell for THREE HOURS. The plot of Dune doesn’t seem so far fetched now

“I know I used to be crazy, I know I used to be fun, you say I used to be wild, I say I used to be young”….. Miley Cyrus “used to be young” hits pretty hard

This is me after releasing a game and trying to figure out just how newly fucked our market has become as customer expectations, discoverability, tear up everything https://youtu.be/AiqWrD17cC4?si=kWtAhVDp3DVVw_5b

When something embarrassing happens. Just imagine you are on your countries version of Air Force one. You are talking with the prime minister, your head of state. You gesture wildly and break a glass from your tray. The prime minister insists on picking up the pieces. This happened. I did this

As a society I feel we have completely lost perspective on the value of a byte, especially when used in the context of bitwise operations.

I kind of like BlueSky. It’s really fast at least. UI is clean. And my feed is full of people I’m interested in

When using crowdfunding for your try to avoid giving away steam keys. Their reviews will not count to the aggregate, and show as "free product". These are your key supporters. If explained well, your super fans will understand. These are the most mobilizable, many will buy the game again to support

If you are launching your game on steam, please don't give away keys to your biggest supporters. On your launch day, have a roster of at least ten people read to buy and review the game immediately. Cosmoteer did this brilliantly, but i'm still seeing many give away keys to their biggest supporters