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detractsoftware.bsky.social
Working on something
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Dark Souls - New Area SFX plays #gamedev #indiedev #screenshotsaturday

Incorporated firing modes on the fly using scroll wheel #gamedev #indiedev #madewithunity

More work done for the Ability system + particles set up #gamedev #indiedev #madewithunity

>Getting ready to boot up unity and start gamedev again #gamedev

FPS Prototype where I am using raycast as projectile to shoot towards the screen center, also no weapon clipping with working lightning + shadows #gamedev #indiedev #madewithunity

Bootleg Bioshock #gamedev #indiedev #madewithunity

I like this stargate sci-fi asset thing #gamedev #indiedev #madewithunity

Space Station 13 but as a Third-Person Survival Horror Game #gamedev #indiedev #madewithunity

Clown Space #gamedev #indiedev #madewithunity #screenshotsaturday

This is a deadly blaster and totally NOT a water pistol okay? #gamedev #indiedev #screenshotsaturday

We live in the society... #gamedev #indiedev #screenshotsaturday

Creepypasta Unity.exe #gamedev #indiedev #madewithunity

This one's from a prototype where its essentially a "Nioh-like" since I played that game for like over 200 hours straight. Just showing off the level I set up, think it looks okay #gamedev #indiedev #madewithunity #screenshotsaturday

Love some good ol' 8 directional sprites, this is from an old build in which I made this system. Maybe one day, I will return to it #gamedev #indiedev #madewithunity

"Show me the four GAMES that influenced YOUR current game project." #gamedev #indiedev #indiegamedev

Figured out how to make the attachment socket sprites display without destroying the existing instance of the item and making a new one, that way the item id hash remains the same #gamedev #indiedev #madewithunity

Damn I just digged up my old ass folder that contains results of my attempts at pixelart which I tried for a few days and never did it again. These are from 2021 or so, and they are really bad lol #gamedev #indiedev #pixelart

This goes hard #gamedev #indiedev #madewithunity

You can collect instances off the world space via your inventory and can mix items to create a whole new version #gamedev #indiedev #madewithunity

Missed opportunity to repost this one for screenshotsaturday but no biggie #gamedev #indiedev #madewithunity #screenshotsaturday

Been working on the equipment attachments that get displayed based on what you have assigned from the inventory #gamedev #indiedev #madewithunity #screenshotsaturday

Tone mapping + proper color grading goes a long way and can make a huge difference for your level #gamedev #indiedev #madewithunity #screenshotsaturday

Just experimenting with lightning and color grading to get the rendering just right #gamedev #indiedev #madewithunity

Level Design - Flora Concept #gamedev #indiedev #madewithunity

Level design - Industrial Area #gamedev #indiedev #madewithunity

More level design #gamedev #indiedev #madewithunity

Started doing level design #gamedev #indiedev #madewithunity

Been away and just busy overall with life but still working on the project, mostly technical related like grid inventory drag and drop and merchant system. #gamedev #indiedev #madewithunity

Was implementing the vehicle system and it took much longer than I anticipated #gamedev #indiedev #madewithunity

Working on models for levels now #gamedev #indiedev #madewithunity

My attempt at creating a Spritesheet system without relying on the animator and 8 directional sprite logic, its hot garbage but works. I was actually thinking at one point making a prototype in honour of Ragnarok Online but I don't know how to make cute shit #gamedev #indiedev #madewithunity

Art direction isn't something I have experience with, but I always enjoyed isometric games that would use pre-rendered sprites from 3D models, like Diablo 2 and Tiberian Sun. I decided to try imitating it, using a trick like fake stop motion on the models. #gamedev #indiedev #madewithunity

Don't actually know if I still have this prototype backed up but this is essentially a concept about a device that can detect anomalies, make invisible things visible or make you able to pass through obstructions. Not much to go on but it looks cool I guess. #gamedev #indiedev #madewithunity

Managed to recover footage from the "Nioh Like" project. This is showing stance switching to alternate between combo sets. #gamedev #indiedev #madewithunity

Oh boy, I still do like the concept when I was setting this up. Anyone played this old PS2 game called Robot Alchemic Drive? This is basically just that but you can actually simultaneously control both the "Avatar" and Mech. #gamedev #indiedev #madewithunity

The Top Down system I set up, turns out it wasn't as straight forward but now it will work even from a specific angle and Top Down View is actually a great way to make your level environments look better than they actually are #gamedev #indiedev #madewithunity

An old prototype I was doing, since twitter didn't display it to anyone I might as well show off here. I might return to this one day, but the model work was a bit too much to handle. #gamedev #indiedev #madewithunity

Guess its viable to make a FPS view from a Third Person view model using the camera shot system, saves the trouble of making the floating armature #gamedev #indiedev #madewithunity

Here's another one, this aligns the muzzle point / laser sight towards the screen center so its synced which is good for over the shoulder camera type: #gamedev #indiedev #madewithunity