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drewidgames.bsky.social
Solo Aussie indie developer. Socials: https://linktr.ee/stasisboothgames Developing: Decaying Salvage - https://store.steampowered.com/app/3096450/Decaying_Salvage/ Released: We Are Not Alone - https://store.steampowered.com/app/2249440/We_Are_Not_Alone
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I'm finding blog posts to be really soothing and helping to clear my mind, especially after a big push to get something done. Come check it out? ❤️ stasisboothgames.com/uncategorize... #indiedev #solodev

Demo is done. Testing begins. Public release will be soon...ish 🥰 #solodev

For complex sounds, instead of relying on timeline or hoping the sound syncs ... why not edit the sound to the correct length, using video as reference? I'd never thought of this until a week ago 😂 Would've saved so many timing issues in my last game. #indiegame #solodev

It's the minor details that I love putting in. Not that anyone might even get close enough to the camera to pay much attention 😂 When shooting, the weapon goes red (obviously noticeable), but the holo-display also gives a "wait" command for recharging. #indiegame #HorrorGames #solodev

If you want to hear me talking to you, now is the perfect time to buy We Are Not Alone!

My game is on sale - 40% off 😮. We Are Not Alone is a hybrid first + third person point and click horror adventure. It's pretty good, if I do say so myself 😜 store.steampowered.com/app/2249440/... #solodev

Who forgot to renew their web hosting and had to re-create their website from scratch? 🫠 I think it looks better than the old one, so was kind of worth it - plus I made a new blog post. #solodev www.stasisboothgames.com

If the player will never see it, it doesn't need to have a back face 😉 Unless of course you post it online ... well, damn. #gamedev

One thing I *always* wanted in We Are Not Alone was interactive keypads for puzzles. I had to cut them due to time. They're now in Decaying Salvage! #solodev #horror

So ... I didn't mean for it to happen, but enemies can follow you through rooms. May have scared myself today. Note: enemy animations are temporary ❤️ #solodev #horror

Just another updated room (check the replies for the old so you can see the difference!) #horrorgame #solodev

One of the hardest parts in developing We Are Not Alone was targeting so many platforms and storefronts on release. It included: Steam (Win, Mac, Linux) GOG (Win, Mac, Linux) Epic (Win, Mac). I've learned my lesson. Decaying Salvage will target *less* at launch and then expand. #solodev

Just a bit of UI work from today. The tasks I'm doing right now - this was the most interesting to post about 😄 #indiegame #horrorgame

Not posting game dev updates today. Instead, I'm taking a well-deserved day off. It's 11:45am and I've: -Picked up my car (finally repaired!) -Cooked lunch + dinner for today. -Moved all the furniture in the lounge room. -Scrubbed the kitchen clean. Am I doing this day off thing right? 😅

Just a bit of UI work from today. The tasks I'm doing right now - this was the most interesting to post about 😄 #indiegame #horrorgame

🦷⚔️ We have one copy of Metaphor: ReFantazio on PS5 to give away! Entry is open to AU/NZ residents aged 16+. Competition ends 31/1/2025. 🦷⚔️ www.legendaryprizes.com.au/sony #videogames #gaming #ps5 #metaphorrefantazio #JRPG #playstation #playstation5

Remember to change your health pickup icons so you don't violate the Geneva Convention ❤️ #indiegame #horrorgame

I also ended up finishing all the camera logic. It didn't take as long as I thought but I was dreading it for some reason. So ... woooo 🥳

This document screen may seem like progress ... and it is. But I'm honestly just procrastinating on the task of setting up logic for every camera in the demo scene 😄

Remember when I said I was trying to cut down on voiced dialogue? Well ... sometimes you'll still find people on board, not that they'll be excited to see you. #indiegame #horror