Profile avatar
eef.app
14 posts 83 followers 47 following
Regular Contributor

Last day of #BrackeysGameJam 2025.1! I'm super happy with how it turned out. Please go check out and play my #severance inspired game: Murph's. You can stick to mini-games/tasks or go diving into the hidden secrets. quantumplator.itch.io/murphs #gamedev #godot #indiedev

Day 6 of #BrackeysGameJam 2025.1! I've published an alpha version of my #severance inspired game: Murph's. Check it out! Today's updates include settings and audio primarily. Stay tuned for major updates tomorrow! quantumplator.itch.io/murphs #gamdev #godot #indiedev

Day 5 of #BrackeysGameJam 2025.1! Minesweeper (one of my fav games ever) mini-game has been mostly implemented! I've also started adding penalties for making any mistakes as the game jam theme is "Nothing can go wrong...". Stick around for a playable beta tomorrow! #gamedev #godot #indiedev

Day 4 of #BrackeysGameJam 2025.1! I got a lot done today! The #severance inspired mini-game is looking even cooler. Also, very important, I added some #cat ASCII art! I'm hoping to have a playable beta in the next day or two, so look out for that! #gamedev #godot #indiedev

Day 3 of #BrackeysGameJam 2025.1! Made some more background improvements. Some effects and systems are coming together. I also started on the mini-games that will be used. Here's a look at one that is very heavily inspired by #severance. #gamedev #godot #indiedev

Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe? #gamedev #indiedev

I'm excited to be doing #BrackeysGameJam 2025.1. I'm pretty excited for my idea to come to fruition. Here's a sneak peek based on my work on day 1: Welcome to Murph's. #gamedev #godot #indiedev

Since a lot of gamedevs are coming across to Bluesky, here's a reminder that my sound effect tool ChipTone is good! And free! And runs right in the browser! sfbgames.itch.io/chiptone

360 no scope

I'm building a jump trajectory tool in #Desmos to fine-tune hang time like in #Celeste. I'm going #math first to make sure the player character feels enjoyable in the #platformer I'm working on! #gamedev #indiedev #physics

this is where I'm posting from