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ella.cutievirus.com
Programmer & sometimes a vtuber? i don’t stream often lol 🏳️‍⚧️🏳️‍🌈 pronouns: she/her
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tempted to replay x&y while i wait for ZA…

The holes in the ground are fixed either by putting the diagonal wall on a tile layer above the ground tile, or using the new config layer feature. Config looks like this: vtx(x4:-.5,-.5),-1#top(A2,0,0) #MZ3D #RPGMaker

getting a lot of headaches lately that make it difficult to work on my projects 🙃

Added a placeholder background and alpha transparency feature to my #picotron visual novel engine

Added a bit more detail to Carbuncha's textures, including toenails and some pink under the ears

added skins to the choice buttons in my vn engine for #picotron and made the layout more responsive.

before the migraine hit this morning i managed to add eyes to my carbuncha model

Now working with fences

Want tiles you place on top of a slope to conform to that slope? It was difficult before, but that's the default behavior now. #MZ3D #RPGMaker

i put a lot of thought into how i wanted to implement diagonal walls. i could have simply added a “diagonal wall” shape, but the vertex offset feature is much more flexible and can also be used to create height maps.

new feature, diagonal walls, work in progress :> This is accomplished using the new "vertex offset" feature, which will let you offset the positions of any of the 8 corners of a tile. This is also how slopes will be implemented internally going forward. I still need to fix the culling a bit.

the no.1 princess in the world 🍰🍮♥︎₊˚⊹。୨୧˚⋆

water shader I made for @cupcake-rebel.anarchist-bakery.com's game

*pushes one line of code* wow I'm being so productive today

does anyone else even play mabinogi

redownloaded peak video game

Been workin a lot on models for my game lately. Most proud of the hub area that I've been makin but I've also made a couple really neat weapons too.

Recently changed my game's protagonists design. Not fully finished but definitely a lot happier with this hair style as opposed to the old spikey hair. Old on left new on right

Working on a game together with @cupcake-rebel.anarchist-bakery.com. Really like this sand texture I made

made a character sprite to import into my #picotron visual novel engine

got 9slice working for the message box background

decided to work on my picotron visual novel engine a bit more for christmas. Still don't have anything worth showing on that front, but it interprets the script using coroutines. Today I got line wrapping, a responsive text box, and error handling set up.

Added a new tiling mode that maps tiles according to the map coordinates. This will allow a technique similar to "parallax mapping" in regular RPG Maker (a commonly requested feature)