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envy.gamejamcommons.club
theatre kid, baker, woodworking. (ex-)distributed systems engineer, (bad/new) game dev... and a bad case of project distraction. Mostly godot & unity right now.
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A time ago @errant-signal.com introduced me to "the Ludo-Narrative debate" (www.youtube.com/watch?v=xBN3...) I recently I learned about the divide in horny-games if they should focus on horny or game. I dub this the "lewd-o-narrative discourse" Do not tell me if anyone has made this joke before.

@tinysloth-games.bsky.social 👋 wooo, hyped for more PNW folks; welcome to bsky

thank you for having used cohost. eggbug forever.

So that the narrative team didn't have to wade through my (neat but over engineered) quest configs I put together a management UI + linter on some quest setup... It's a little bittersweet but a nice parting shot over before going back to a real-boy job for a bit and after-hours game dev

Have you worked with GraphEdit / GraphNode in #godot? Is there a rational way to track your slots and ports aside from bespoke data structures and ~magic numbers? I have so many questions. Who built this, what were they thinking? It may work for static nodes but seems bonkers for dynamic content.

one thing i enjoy about following some folks in industry but being mostly outside of it myself... is that i have no fucking clue why we're arguing about yellow paint right now. like who started that fire? why? lol. lmao even

this arg is particularly compelling coming off a blind play of Hellblade1 where I was extremely into the confusion when I couldn't figure out the next step. It tied me closer to the MC w/ her tenuous grasp of reality and "searching hopelessly for signs" became compelling/immersive & not jank. /1

adhd brain destroying ability to do anything rn so maybe i should actually have a break play video games for a minute instead of obsessing about minutia that doesn't really matter in my project tbqh wouldn't be the worst to take this energy into the new year

In a funny position with godot rn where I think the 2d lighting is so bad that I'm *certain* I have to be doing something wrong or missing some key "don't be useless" flag

holy shit this on the other hand as much as I'd love it I'm kind of worried it would devolve ~instantly into G*mers being shits about about literally any interesting/progressive creative decisions And in that light I'd maybe just love to see some similar-but-new IP inspired by the Whoniverse

I don't disagree with this -- but I would say that even if you're making a free game (not financially load bearing) you likely *still* care about "broad" consumption/distribution of your art/effort it's not clear to me that "commercially viable" is that dissimilar from normal desires of reach

some might call this "giving up" I prefer to think of it as "pragmatically meeting the type system you have where its at"

question for y'all #godot literally forgets how to determine if a Node in my scene tree is a type based on assigned script. When this happens it disconnects @export assignments and silently breaks my scenes. Is this a known thing? Am I doing wild shit? Reloading the scene *sometimes* resolves it.

wishing you all a very merry clean kitchen in the near future <smalltext>help me i'm dying</smalltext>

happy holidays, kupo!

Stein is solid I trust this list -- bit of a weird grift but I assume they all turn into content farms that eventually start selling distribution for scams

best christmas present -- I was doing perf analysis of my recent character controller rewrite to make sure i hadn't fucked anything and couldn't understand wtf was going on such that frame time was 15->20ms ... oh yea, i'm running with vsync enabled. anyway frametime still at a cool [.45, .55] ms

lmao. so that's not the sin i expected to be confessing today but it's certainly the one that haunts me the most

Seen a bunch of recs for Keylocker flying around today and it looks sick as hell. Extremely distinct vibe, fun variations on mechanics relative to genre, good length to play-and-finish over the holidays, and on sale.

This full character controller rewrite is brought to you exclusively by BABYMETAL loud enough I can't hear the screams of my existing code base as I pull it apart

idk who needs to hear this (It's me. Hi, I'm the problem. It's me) but the behaviors we learn that lead to burnout (and sometimes success!) are just that: learned behaviors. They'll continue to foment burnout unless you *change them.* E.g. quit the job but as the only change it may not be enough.

Six months in and it feels like I'm working in a real engine with #godot now. ...which is to say I'm making increasingly deranged decisions about code structure to work around esoteric engine bugs

Watch our new trailer now: youtu.be/4ky2DSbKBaY?... Thank you to @kshitijk.bsky.social and @noahdaythief.bsky.social for their work, and @sean-baxendale.bsky.social for narration! Wishlist The Ouroboros Express, releasing on 12 Dec: store.steampowered.com/app/3234430/... #VisualNovel #IndieGame